ppsspp/GPU/Software
Unknown W. Brackets a4558a5736 samplerjit: Take texptr/bufw as arrays.
Prep for moving mip map sampling into linear.
2021-12-28 12:04:16 -08:00
..
Clipper.cpp softgpu: Fix depth cull in softgpu. 2021-11-05 21:38:13 -07:00
Clipper.h SoftGPU: Correct clipping for flat shading. 2018-11-22 17:48:55 -08:00
DrawPixel.cpp Math3D: Allow construction from NEON vectors. 2021-11-28 08:24:53 -08:00
DrawPixel.h softjit: Fix a function arg template warning. 2021-12-11 10:45:27 -08:00
DrawPixelX86.cpp softjit: Fix an enum type comparion error. 2021-12-11 10:45:27 -08:00
FuncId.cpp softjit: Get rid of pointless AGE00 tests. 2021-12-01 21:44:10 -08:00
FuncId.h samplerjit: Add more bits for S/T, skip multiply. 2021-12-27 18:24:37 -08:00
Lighting.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp samplerjit: Take texptr/bufw as arrays. 2021-12-28 12:04:16 -08:00
Rasterizer.h softgpu: Keep arguments in vectors for sampling. 2021-12-04 15:45:06 -08:00
RasterizerRectangle.cpp softgpu: Correct accuracy on fast path modulate. 2021-12-05 13:10:18 -08:00
RasterizerRectangle.h softgpu: Combine sliced rectangles. 2021-11-14 18:31:46 -08:00
RasterizerRegCache.cpp samplerjit: Refactor nearest using reg cache. 2021-12-04 13:04:53 -08:00
RasterizerRegCache.h samplerjit: Move S/T calculation into jit. 2021-12-28 09:58:23 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp samplerjit: Take texptr/bufw as arrays. 2021-12-28 12:04:16 -08:00
Sampler.h samplerjit: Take texptr/bufw as arrays. 2021-12-28 12:04:16 -08:00
SamplerX86.cpp samplerjit: Take texptr/bufw as arrays. 2021-12-28 12:04:16 -08:00
SoftGpu.cpp softgpu: Correct tagging of vertexjit. 2021-11-25 19:21:56 -08:00
SoftGpu.h softgpu: Add some comments and cleanup. 2021-11-15 06:09:12 -08:00
TransformUnit.cpp softgpu: Combine sliced rectangles. 2021-11-14 18:31:46 -08:00
TransformUnit.h softgpu: Fix leaked range flag on cull. 2021-11-14 08:43:52 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.