mirror of
https://github.com/hrydgard/ppsspp.git
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99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "Common/UI/UIScreen.h"
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#include "Common/UI/ViewGroup.h"
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#include "UI/MiscScreens.h"
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#include "Common/File/Path.h"
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enum class ReportingOverallScore : int {
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PERFECT = 0,
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PLAYABLE = 1,
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INGAME = 2,
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MENU = 3,
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NONE = 4,
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INVALID = -1,
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};
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class ReportScreen : public UIDialogScreen {
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public:
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ReportScreen(const Path &gamePath);
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const char *tag() const override { return "Report"; }
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// For the screenshotting functionality to work.
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ScreenRenderRole renderRole(bool isTop) const override { return ScreenRenderRole::MUST_BE_FIRST | ScreenRenderRole::CAN_BE_BACKGROUND; }
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protected:
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ScreenRenderFlags render(ScreenRenderMode mode) override;
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void update() override;
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void resized() override;
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void CreateViews() override;
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void UpdateSubmit();
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void UpdateCRCInfo();
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void UpdateOverallDescription();
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UI::EventReturn HandleChoice(UI::EventParams &e);
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UI::EventReturn HandleSubmit(UI::EventParams &e);
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UI::EventReturn HandleBrowser(UI::EventParams &e);
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UI::EventReturn HandleShowCRC(UI::EventParams &e);
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UI::EventReturn HandleReportingChange(UI::EventParams &e);
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UI::Choice *submit_ = nullptr;
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UI::View *screenshot_ = nullptr;
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UI::TextView *reportingNotice_ = nullptr;
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UI::TextView *overallDescription_ = nullptr;
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UI::TextView *crcInfo_ = nullptr;
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UI::Choice *showCrcButton_ = nullptr;
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Path gamePath_;
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Path screenshotFilename_;
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ReportingOverallScore overall_ = ReportingOverallScore::INVALID;
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int graphics_ = -1;
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int speed_ = -1;
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int gameplay_ = -1;
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bool enableReporting_;
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bool ratingEnabled_;
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bool tookScreenshot_ = false;
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bool includeScreenshot_ = true;
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bool showCRC_ = false;
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};
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class ReportFinishScreen : public UIDialogScreen {
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public:
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ReportFinishScreen(const Path &gamePath, ReportingOverallScore score);
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const char *tag() const override { return "ReportFinish"; }
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protected:
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void update() override;
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void CreateViews() override;
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void ShowSuggestions();
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UI::EventReturn HandleViewFeedback(UI::EventParams &e);
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UI::TextView *resultNotice_ = nullptr;
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UI::LinearLayout *resultItems_ = nullptr;
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Path gamePath_;
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ReportingOverallScore score_;
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bool setStatus_ = false;
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};
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