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123 lines
3.2 KiB
C++
123 lines
3.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/System.h"
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#include "Core/CoreParameter.h"
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class GraphicsContext;
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// called from emu thread
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void UpdateRunLoop();
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void Core_Run(GraphicsContext *ctx);
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void Core_Stop();
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// For platforms that don't call Core_Run
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void Core_SetGraphicsContext(GraphicsContext *ctx);
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// called from gui
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void Core_EnableStepping(bool step);
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bool Core_NextFrame();
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void Core_DoSingleStep();
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void Core_UpdateSingleStep();
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void Core_ProcessStepping();
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// Changes every time we enter stepping.
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int Core_GetSteppingCounter();
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enum class CoreLifecycle {
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STARTING,
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// Note: includes failure cases. Guaranteed call after STARTING.
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START_COMPLETE,
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STOPPING,
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// Guaranteed call after STOPPING.
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STOPPED,
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// Sometimes called for save states. Guaranteed sequence, and never during STARTING or STOPPING.
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MEMORY_REINITING,
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MEMORY_REINITED,
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};
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// Callback is called on the Emu thread.
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typedef void (* CoreLifecycleFunc)(CoreLifecycle stage);
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void Core_ListenLifecycle(CoreLifecycleFunc func);
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void Core_NotifyLifecycle(CoreLifecycle stage);
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// Callback is executed on requesting thread.
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typedef void (* CoreStopRequestFunc)();
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void Core_ListenStopRequest(CoreStopRequestFunc callback);
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bool Core_IsStepping();
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bool Core_IsActive();
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bool Core_IsInactive();
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// Warning: these currently work only on Windows.
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void Core_WaitInactive();
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void Core_WaitInactive(int milliseconds);
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bool UpdateScreenScale(int width, int height);
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// Don't run the core when minimized etc.
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void Core_NotifyWindowHidden(bool hidden);
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void Core_NotifyActivity();
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void Core_SetPowerSaving(bool mode);
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bool Core_GetPowerSaving();
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enum class MemoryExceptionType {
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NONE,
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READ_WORD,
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WRITE_WORD,
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READ_BLOCK,
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WRITE_BLOCK,
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};
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enum class ExecExceptionType {
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JUMP,
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THREAD,
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};
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void Core_MemoryException(u32 address, u32 pc, MemoryExceptionType type);
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void Core_ExecException(u32 address, u32 pc, ExecExceptionType type);
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void Core_Break();
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enum class ExceptionType {
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NONE,
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MEMORY,
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BREAK,
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BAD_EXEC_ADDR,
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};
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struct ExceptionInfo {
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ExceptionType type;
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std::string info;
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// Memory exception info
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MemoryExceptionType memory_type;
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uint32_t pc;
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uint32_t address;
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// Reuses pc and address from memory type, where address is the failed destination.
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ExecExceptionType exec_type;
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};
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const ExceptionInfo &Core_GetExceptionInfo();
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const char *ExceptionTypeAsString(ExceptionType type);
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const char *MemoryExceptionTypeAsString(MemoryExceptionType type);
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const char *ExecExceptionTypeAsString(ExecExceptionType type);
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