mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-12 09:38:20 +00:00
122 lines
2.7 KiB
C++
122 lines
2.7 KiB
C++
#include "base/logging.h"
|
|
#include "threadpool.h"
|
|
|
|
///////////////////////////// WorkerThread
|
|
|
|
WorkerThread::WorkerThread() : active(true), started(false) {
|
|
thread = new std::thread(std::bind(&WorkerThread::WorkFunc, this));
|
|
doneMutex.lock();
|
|
while(!started) { };
|
|
}
|
|
|
|
WorkerThread::~WorkerThread() {
|
|
mutex.lock();
|
|
active = false;
|
|
signal.notify_one();
|
|
mutex.unlock();
|
|
thread->join();
|
|
delete thread;
|
|
}
|
|
|
|
void WorkerThread::Process(const std::function<void()>& work) {
|
|
mutex.lock();
|
|
work_ = work;
|
|
signal.notify_one();
|
|
mutex.unlock();
|
|
}
|
|
|
|
void WorkerThread::WaitForCompletion() {
|
|
done.wait(doneMutex);
|
|
}
|
|
|
|
void WorkerThread::WorkFunc() {
|
|
mutex.lock();
|
|
started = true;
|
|
while (active) {
|
|
signal.wait(mutex);
|
|
if (active) {
|
|
work_();
|
|
doneMutex.lock();
|
|
done.notify_one();
|
|
doneMutex.unlock();
|
|
}
|
|
}
|
|
}
|
|
|
|
LoopWorkerThread::LoopWorkerThread() : WorkerThread(true) {
|
|
thread = new std::thread(std::bind(&LoopWorkerThread::WorkFunc, this));
|
|
doneMutex.lock();
|
|
while(!started) { };
|
|
}
|
|
|
|
void LoopWorkerThread::Process(const std::function<void(int, int)> &work, int start, int end) {
|
|
mutex.lock();
|
|
work_ = work;
|
|
start_ = start;
|
|
end_ = end;
|
|
signal.notify_one();
|
|
mutex.unlock();
|
|
}
|
|
|
|
void LoopWorkerThread::WorkFunc() {
|
|
mutex.lock();
|
|
started = true;
|
|
while (active) {
|
|
signal.wait(mutex);
|
|
if (active) {
|
|
work_(start_, end_);
|
|
doneMutex.lock();
|
|
done.notify_one();
|
|
doneMutex.unlock();
|
|
}
|
|
}
|
|
}
|
|
|
|
///////////////////////////// ThreadPool
|
|
|
|
ThreadPool::ThreadPool(int numThreads) : workersStarted(false) {
|
|
if (numThreads <= 0) {
|
|
numThreads_ = 1;
|
|
ILOG("ThreadPool: Bad number of threads %i", numThreads);
|
|
} else if (numThreads > 8) {
|
|
ILOG("ThreadPool: Capping number of threads to 8 (was %i)", numThreads);
|
|
numThreads_ = 8;
|
|
} else {
|
|
numThreads_ = numThreads;
|
|
}
|
|
}
|
|
|
|
void ThreadPool::StartWorkers() {
|
|
if (!workersStarted) {
|
|
for(int i = 0; i < numThreads_; ++i) {
|
|
workers.push_back(std::make_shared<LoopWorkerThread>());
|
|
}
|
|
workersStarted = true;
|
|
}
|
|
}
|
|
|
|
void ThreadPool::ParallelLoop(const std::function<void(int,int)> &loop, int lower, int upper) {
|
|
int range = upper - lower;
|
|
if (range >= numThreads_ * 2) { // don't parallelize tiny loops (this could be better, maybe add optional parameter that estimates work per iteration)
|
|
lock_guard guard(mutex);
|
|
StartWorkers();
|
|
|
|
// could do slightly better load balancing for the generic case,
|
|
// but doesn't matter since all our loops are power of 2
|
|
int chunk = range / numThreads_;
|
|
int s = lower;
|
|
for (int i = 0; i < numThreads_ - 1; ++i) {
|
|
workers[i]->Process(loop, s, s+chunk);
|
|
s+=chunk;
|
|
}
|
|
// This is the final chunk.
|
|
loop(s, upper);
|
|
for (int i = 0; i < numThreads_ - 1; ++i) {
|
|
workers[i]->WaitForCompletion();
|
|
}
|
|
} else {
|
|
loop(lower, upper);
|
|
}
|
|
}
|
|
|