ppsspp/thread/threadpool.cpp

122 lines
2.7 KiB
C++

#include "base/logging.h"
#include "threadpool.h"
///////////////////////////// WorkerThread
WorkerThread::WorkerThread() : active(true), started(false) {
thread = new std::thread(std::bind(&WorkerThread::WorkFunc, this));
doneMutex.lock();
while(!started) { };
}
WorkerThread::~WorkerThread() {
mutex.lock();
active = false;
signal.notify_one();
mutex.unlock();
thread->join();
delete thread;
}
void WorkerThread::Process(const std::function<void()>& work) {
mutex.lock();
work_ = work;
signal.notify_one();
mutex.unlock();
}
void WorkerThread::WaitForCompletion() {
done.wait(doneMutex);
}
void WorkerThread::WorkFunc() {
mutex.lock();
started = true;
while (active) {
signal.wait(mutex);
if (active) {
work_();
doneMutex.lock();
done.notify_one();
doneMutex.unlock();
}
}
}
LoopWorkerThread::LoopWorkerThread() : WorkerThread(true) {
thread = new std::thread(std::bind(&LoopWorkerThread::WorkFunc, this));
doneMutex.lock();
while(!started) { };
}
void LoopWorkerThread::Process(const std::function<void(int, int)> &work, int start, int end) {
mutex.lock();
work_ = work;
start_ = start;
end_ = end;
signal.notify_one();
mutex.unlock();
}
void LoopWorkerThread::WorkFunc() {
mutex.lock();
started = true;
while (active) {
signal.wait(mutex);
if (active) {
work_(start_, end_);
doneMutex.lock();
done.notify_one();
doneMutex.unlock();
}
}
}
///////////////////////////// ThreadPool
ThreadPool::ThreadPool(int numThreads) : workersStarted(false) {
if (numThreads <= 0) {
numThreads_ = 1;
ILOG("ThreadPool: Bad number of threads %i", numThreads);
} else if (numThreads > 8) {
ILOG("ThreadPool: Capping number of threads to 8 (was %i)", numThreads);
numThreads_ = 8;
} else {
numThreads_ = numThreads;
}
}
void ThreadPool::StartWorkers() {
if (!workersStarted) {
for(int i = 0; i < numThreads_; ++i) {
workers.push_back(std::make_shared<LoopWorkerThread>());
}
workersStarted = true;
}
}
void ThreadPool::ParallelLoop(const std::function<void(int,int)> &loop, int lower, int upper) {
int range = upper - lower;
if (range >= numThreads_ * 2) { // don't parallelize tiny loops (this could be better, maybe add optional parameter that estimates work per iteration)
lock_guard guard(mutex);
StartWorkers();
// could do slightly better load balancing for the generic case,
// but doesn't matter since all our loops are power of 2
int chunk = range / numThreads_;
int s = lower;
for (int i = 0; i < numThreads_ - 1; ++i) {
workers[i]->Process(loop, s, s+chunk);
s+=chunk;
}
// This is the final chunk.
loop(s, upper);
for (int i = 0; i < numThreads_ - 1; ++i) {
workers[i]->WaitForCompletion();
}
} else {
loop(lower, upper);
}
}