ppsspp/Core/HLE/sceGe.h
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00

48 lines
1.4 KiB
C

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#define SCE_GE_LIST_COMPLETED 0
#define SCE_GE_LIST_QUEUED 1
#define SCE_GE_LIST_DRAWING 2
#define SCE_GE_LIST_STALLING 3
#define SCE_GE_LIST_PAUSED 4
// typedef void (*PspGeCallback)(int id, void *arg);
typedef struct PspGeCallbackData
{
u32 signal_func;
u32 signal_arg; //ptr
u32 finish_func; // PspGeCallback
u32 finish_arg;
} PspGeCallbackData;
void Register_sceGe_user();
void __GeInit();
void __GeShutdown();
// Export functions for use by Util/PPGe
u32 sceGeRestoreContext(u32 ctxAddr);
u32 sceGeSaveContext(u32 ctxAddr);
u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, u32 callbackId, u32 optParamAddr);