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https://github.com/hrydgard/ppsspp.git
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35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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#include <vector>
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#include "Globals.h"
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struct GPUDebugBuffer;
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extern bool teamCityMode;
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extern std::string teamCityName;
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void TeamCityPrint(const char *fmt, ...);
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std::string ExpectedFromFilename(const std::string &bootFilename);
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std::string ExpectedScreenshotFromFilename(const std::string &bootFilename);
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std::string GetTestName(const std::string &bootFilename);
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bool CompareOutput(const std::string &bootFilename, const std::string &output, bool verbose);
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std::vector<u32> TranslateDebugBufferToCompare(const GPUDebugBuffer *buffer, u32 stride, u32 h);
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double CompareScreenshot(const std::vector<u32> &pixels, u32 stride, u32 w, u32 h, const std::string& screenshotFilename, std::string &error); |