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DepalettizeShaderDX9.cpp
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DepalettizeShaderDX9.h
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
DrawEngineDX9.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
DrawEngineDX9.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FramebufferManagerDX9.cpp
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Initialize/Deinitialize the shader translation system once globally.
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2021-01-04 23:51:34 +01:00 |
FramebufferManagerDX9.h
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
GPU_DX9.cpp
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Split the DepthRangeHack compat setting into itself and DisableRangeCulling
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2020-12-26 19:56:49 +01:00 |
GPU_DX9.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerDX9.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderManagerDX9.h
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
StateMappingDX9.cpp
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Set up the test for D3D9, start fixing stuff.
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2020-10-31 18:32:43 +01:00 |
TextureCacheDX9.cpp
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
TextureCacheDX9.h
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Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
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2020-11-22 18:00:07 +01:00 |
TextureScalerDX9.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |