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https://github.com/hrydgard/ppsspp.git
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
Otherwise, we could've ended up with shaders loading after or during the lost event, and dense hash map corruption.
110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <cstring>
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#include "Common/Hashmaps.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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#include "GPU/Common/ShaderId.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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#include "GPU/Vulkan/StateMappingVulkan.h"
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// PSP vertex format.
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enum class PspAttributeLocation {
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POSITION = 0,
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TEXCOORD = 1,
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NORMAL = 2,
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W1 = 3,
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W2 = 4,
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COLOR0 = 5,
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COLOR1 = 6,
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COUNT
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};
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struct VulkanPipelineKey {
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VulkanPipelineRasterStateKey raster; // prim is included here
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VkRenderPass renderPass;
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VkShaderModule vShader;
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VkShaderModule fShader;
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uint32_t vtxFmtId;
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bool useHWTransform;
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void ToString(std::string *str) const {
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str->resize(sizeof(*this));
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memcpy(&(*str)[0], this, sizeof(*this));
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}
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void FromString(const std::string &str) {
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memcpy(this, &str[0], sizeof(*this));
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}
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std::string GetDescription(DebugShaderStringType stringType) const;
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};
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enum PipelineFlags {
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PIPELINE_FLAG_USES_LINES = (1 << 2),
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PIPELINE_FLAG_USES_BLEND_CONSTANT = (1 << 3),
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};
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// Simply wraps a Vulkan pipeline, providing some metadata.
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struct VulkanPipeline {
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VkPipeline pipeline;
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int flags; // PipelineFlags enum above.
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// Convenience.
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bool UsesBlendConstant() const { return (flags & PIPELINE_FLAG_USES_BLEND_CONSTANT) != 0; }
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bool UsesLines() const { return (flags & PIPELINE_FLAG_USES_LINES) != 0; }
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};
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class VulkanContext;
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class VulkanVertexShader;
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class VulkanFragmentShader;
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class ShaderManagerVulkan;
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class DrawEngineCommon;
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class PipelineManagerVulkan {
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public:
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PipelineManagerVulkan(VulkanContext *ctx);
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~PipelineManagerVulkan();
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VulkanPipeline *GetOrCreatePipeline(VkPipelineLayout layout, VkRenderPass renderPass, const VulkanPipelineRasterStateKey &rasterKey, const DecVtxFormat *decFmt, VulkanVertexShader *vs, VulkanFragmentShader *fs, bool useHwTransform);
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int GetNumPipelines() const { return (int)pipelines_.size(); }
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void Clear();
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void SetLineWidth(float lw);
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void DeviceLost();
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void DeviceRestore(VulkanContext *vulkan);
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std::string DebugGetObjectString(std::string id, DebugShaderType type, DebugShaderStringType stringType);
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std::vector<std::string> DebugGetObjectIDs(DebugShaderType type);
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// Saves data for faster creation next time.
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void SaveCache(FILE *file, bool saveRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext);
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bool LoadCache(FILE *file, bool loadRawPipelineCache, ShaderManagerVulkan *shaderManager, Draw::DrawContext *drawContext, VkPipelineLayout layout);
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void CancelCache();
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private:
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DenseHashMap<VulkanPipelineKey, VulkanPipeline *, nullptr> pipelines_;
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VkPipelineCache pipelineCache_ = VK_NULL_HANDLE;
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VulkanContext *vulkan_;
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float lineWidth_ = 1.0f;
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bool cancelCache_ = false;
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};
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