.. |
Common
|
UWP: Fix DPI calculations for touch. Implement back button support.
|
2017-03-23 10:02:29 +01:00 |
D3D11
|
Merge pull request #9486 from xebra/fake_mipmap
|
2017-03-23 09:57:33 +01:00 |
Debugger
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
Directx9
|
Allow MakePixelTexture to use a subrange.
|
2017-03-22 20:56:26 -07:00 |
GLES
|
GL: Avoid common-case shuffling video/raw draws.
|
2017-03-22 21:00:28 -07:00 |
Null
|
Pass in the DrawContext to all backends
|
2017-01-30 20:26:47 +01:00 |
Software
|
Fix SoftGPU for 16-bit framebuffer formats. Fixes #9422
|
2017-03-14 09:53:41 +01:00 |
Vulkan
|
Allow MakePixelTexture to use a subrange.
|
2017-03-22 20:56:26 -07:00 |
ge_constants.h
|
Use table-driven dirtying instead of callbacks in GPU_GLES
|
2017-01-24 18:12:20 +01:00 |
GeDisasm.cpp
|
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
|
2017-01-23 17:22:17 +01:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPU.h
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
|
Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
|
2017-03-13 21:40:08 +01:00 |
GPU.vcxproj.filters
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPUCommon.cpp
|
Don't dirty texture state when kicking off a display list. This might hide real bugs and affect performance, and should not be necessary.
|
2017-03-18 21:47:58 +01:00 |
GPUCommon.h
|
Setup a global GPU command table, and start moving stuff into it.
|
2017-03-14 13:21:24 +01:00 |
GPUInterface.h
|
A lot of buildfixes
|
2017-02-06 16:16:43 +01:00 |
GPUState.cpp
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
GPUState.h
|
Spline: Simplify uniforms/dirty to one check.
|
2017-03-19 20:05:56 -07:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Try to optimize bezier color sampling.
|
2015-04-18 12:47:21 -07:00 |