ppsspp/GPU
Unknown W. Brackets a7c4258e9f GPU: Support framebuf depal from rendered CLUT.
Using a temporary always for simplicity.
2022-11-27 21:16:24 -08:00
..
Common GPU: Support framebuf depal from rendered CLUT. 2022-11-27 21:16:24 -08:00
D3D11 Can't forget the texture in the callback, breaks texture-from-framebuffer-copy. 2022-11-24 11:02:21 +01:00
Debugger GE Debugger: Correct texture address corruption. 2022-11-19 14:59:52 -08:00
Directx9 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
GLES MOve VR heuristics into a standalone method 2022-11-25 16:05:30 +01:00
Software Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
Vulkan Can't forget the texture in the callback, breaks texture-from-framebuffer-copy. 2022-11-24 11:02:21 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Test fix 2022-11-23 08:52:46 +01:00
GPUCommon.h Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
GPUInterface.h Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
GPUState.cpp Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
GPUState.h Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00