.. |
Common
|
Unify CopyDisplayToOutput
|
2017-02-15 23:24:25 +01:00 |
D3D11
|
Unify CopyDisplayToOutput
|
2017-02-15 23:24:25 +01:00 |
Debugger
|
c++11: Remove compat header base/functional.h
|
2016-10-12 11:32:45 +02:00 |
Directx9
|
Unify CopyDisplayToOutput
|
2017-02-15 23:24:25 +01:00 |
GLES
|
Fix some minor gl bugs
|
2017-02-15 23:56:38 +01:00 |
Null
|
Pass in the DrawContext to all backends
|
2017-01-30 20:26:47 +01:00 |
Software
|
Minor cleanups (combined two identical enums, misc)
|
2017-02-15 11:06:59 +01:00 |
Vulkan
|
Unify CopyDisplayToOutput
|
2017-02-15 23:24:25 +01:00 |
ge_constants.h
|
Use table-driven dirtying instead of callbacks in GPU_GLES
|
2017-01-24 18:12:20 +01:00 |
GeDisasm.cpp
|
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
|
2017-01-23 17:22:17 +01:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
GPU.h
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
|
Initial work on shader translation using glslang+spirv-cross
|
2017-02-15 21:51:33 +01:00 |
GPU.vcxproj.filters
|
Initial work on shader translation using glslang+spirv-cross
|
2017-02-15 21:51:33 +01:00 |
GPUCommon.cpp
|
Fix small issue.
|
2017-02-15 01:02:51 +09:00 |
GPUCommon.h
|
Move wasted checks in FastRunLoop() to Execute_TexLevel()
|
2017-02-15 01:02:50 +09:00 |
GPUInterface.h
|
A lot of buildfixes
|
2017-02-06 16:16:43 +01:00 |
GPUState.cpp
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
GPUState.h
|
Fix #9275
|
2017-02-03 16:37:10 +09:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Try to optimize bezier color sampling.
|
2015-04-18 12:47:21 -07:00 |