ppsspp/GPU/Directx9
2017-02-15 23:24:25 +01:00
..
DepalettizeShaderDX9.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DepalettizeShaderDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
DrawEngineDX9.cpp Additional D3D11 fixes 2017-02-13 01:38:52 +01:00
DrawEngineDX9.h Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
FramebufferDX9.cpp Unify CopyDisplayToOutput 2017-02-15 23:24:25 +01:00
FramebufferDX9.h Unify CopyDisplayToOutput 2017-02-15 23:24:25 +01:00
GPU_DX9.cpp Move wasted checks in FastRunLoop() to Execute_TexLevel() 2017-02-15 01:02:50 +09:00
GPU_DX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
PixelShaderGeneratorDX9.cpp D3D11: Improved alpha/color test, like in GL/Vulkan 2017-02-14 10:34:55 +01:00
PixelShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
ShaderManagerDX9.cpp D3D11, Vulkan: Switch to 4x3 matrixes where possible. 2017-02-14 11:59:13 +01:00
ShaderManagerDX9.h Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
StateMappingDX9.cpp Move dx_state into gfx/d3d9_state 2017-02-05 20:54:24 +01:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Unify "DrawPixels" 2017-02-15 23:06:22 +01:00
TextureCacheDX9.cpp Add support compat to fake mipmap hacks. 2017-02-15 01:02:51 +09:00
TextureCacheDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp D3D11, Vulkan: Switch to 4x3 matrixes where possible. 2017-02-14 11:59:13 +01:00
VertexShaderGeneratorDX9.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00