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DepalettizeShaderDX9.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineDX9.cpp
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
DrawEngineDX9.h
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Remove some dependencies on the pD3DDevice globals
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2017-02-05 20:36:00 +01:00 |
FramebufferDX9.cpp
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
FramebufferDX9.h
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
GPU_DX9.cpp
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
GPU_DX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
PixelShaderGeneratorDX9.cpp
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D3D11: Improved alpha/color test, like in GL/Vulkan
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2017-02-14 10:34:55 +01:00 |
PixelShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerDX9.cpp
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
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2017-02-14 11:59:13 +01:00 |
ShaderManagerDX9.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingDX9.cpp
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Move dx_state into gfx/d3d9_state
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2017-02-05 20:54:24 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
TextureCacheDX9.cpp
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Add support compat to fake mipmap hacks.
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2017-02-15 01:02:51 +09:00 |
TextureCacheDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
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2017-02-14 11:59:13 +01:00 |
VertexShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |