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DepalettizeShaderGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DrawEngineGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DrawEngineGLES.h
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[spline/bezier]Fix compatibility for GLES.
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2017-01-27 13:32:35 +09:00 |
FragmentShaderGeneratorGLES.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Fix some minor gl bugs
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2017-02-15 23:56:38 +01:00 |
FramebufferManagerGLES.h
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
GPU_GLES.cpp
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
GPU_GLES.h
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
ShaderManagerGLES.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerGLES.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
TextureCacheGLES.cpp
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Add support compat to fake mipmap hacks.
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2017-02-15 01:02:51 +09:00 |
TextureCacheGLES.h
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Unify DownloadFramebufferForClut
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2017-02-08 15:58:46 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |