ppsspp/ext/native
2017-02-15 23:56:38 +01:00
..
base More D3D11 progress 2017-02-10 00:01:56 +01:00
data
ext glew: Move to ext 2016-12-18 21:13:45 +01:00
file Attempts to counter crashes seen in the Google Play developer console 2016-12-01 22:07:03 +01:00
gfx A lot of buildfixes 2017-02-06 16:16:43 +01:00
gfx_es2 Remove GLSL program argument to DrawActiveTexture - bind before instead. 2017-02-15 22:47:44 +01:00
i18n Fix #8001, although I don't quite understand what was wrong... 2015-09-25 19:22:59 +02:00
image android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
input blackberry: Remove! 2016-10-11 17:40:32 +02:00
json
math D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird... 2017-02-12 18:29:58 +01:00
net Get rid of "AutoInit", instead always keep the network initialized. 2017-02-14 13:12:02 +01:00
profiler
thin3d Fix some minor gl bugs 2017-02-15 23:56:38 +01:00
thread Merge pull request #9053 from Orphis/android_define 2016-10-12 13:12:14 +02:00
tools fix sscanf types 2016-12-02 22:46:52 -03:00
ui Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
util Fix bug in word wrapper 2016-12-25 11:08:27 +01:00
.gitignore
Android.mk Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
LICENSE.TXT
native.vcxproj Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet. 2017-02-07 11:44:44 +01:00
native.vcxproj.filters Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet. 2017-02-07 11:44:44 +01:00