ppsspp/GPU/GLES
2023-09-09 15:13:52 +02:00
..
DrawEngineGLES.cpp Merge pull request #17565 from hrydgard/breakout-vcache-vulkan 2023-06-13 09:56:52 +02:00
DrawEngineGLES.h Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp Add checkboxes in developer tools to allow disabling ubershaders. 2023-08-17 20:16:04 +02:00
GPU_GLES.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
ShaderManagerGLES.cpp Bump shader cache version, just because. 2023-09-09 15:13:52 +02:00
ShaderManagerGLES.h Merge the tex "ubershader" uniforms into one for convenience 2023-05-25 10:19:01 +02:00
StateMappingGLES.cpp Apply stencil writemask when clearing properly again, see #17478 2023-06-12 11:49:44 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
TextureCacheGLES.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
TextureCacheGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00