ppsspp/GPU/Common
Unknown W. Brackets a8588b0c5c GPU: Correct handling of large viewport scaling.
Need to multiply not divide, duh.  Also lost the offset during refactor,
and didn't test it well.
2018-09-20 20:29:46 -07:00
..
DepalettizeShaderCommon.cpp GLES: Specify unsigned shift for Adreno bug. 2018-06-30 09:50:02 -07:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp triangle fan 2018-06-03 22:29:50 +08:00
DrawEngineCommon.h Restore the vertexCount to 32-bit, needed in some tesselation situations 2018-06-26 19:49:49 +02:00
FramebufferCommon.cpp GPU: Download safe size on next create, too. 2018-08-25 10:01:43 -07:00
FramebufferCommon.h GLES: Cleanup stencil upload w/h handling. 2018-06-17 17:50:38 -07:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
GPUStateUtils.cpp GPU: Fix typo with wrong type. 2018-08-26 11:51:06 -07:00
GPUStateUtils.h Vulkan: Avoid discard when we can blend. 2018-07-27 20:04:36 -07:00
IndexGenerator.cpp triangles 2018-06-05 10:39:40 +08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
PostShader.h Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GLES: Implement vertex range culling. 2018-09-17 07:27:26 -07:00
ShaderId.cpp GPU: Apply color test after doubling. 2018-09-09 20:09:48 -07:00
ShaderId.h Vulkan: Avoid discard when we can blend. 2018-07-27 20:04:36 -07:00
ShaderTranslation.cpp Enable Discord integration for Mac and Linux. 2018-08-18 10:11:15 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp GPU: Correct handling of large viewport scaling. 2018-09-20 20:29:46 -07:00
ShaderUniforms.h GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
SoftwareLighting.h
SoftwareTransformCommon.cpp GPU: Handle bad fog params as large signed vals. 2018-09-10 00:28:02 -07:00
SoftwareTransformCommon.h GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SplineCommon.cpp Don't cut below 2 2018-07-05 15:29:40 +08:00
SplineCommon.h GPU: Use hw tess only for hw transform. 2018-06-28 19:47:33 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
TextureCacheCommon.h Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureDecoder.cpp TexCache: Fix texture alignment in GLES. 2018-09-08 19:00:30 -07:00
TextureDecoder.h TexCache: Fix texture alignment in GLES. 2018-09-08 19:00:30 -07:00
TextureDecoderNEON.cpp TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp
TransformCommon.h
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Revert "VertexLoader: Remove now-unused weights translation code" 2018-04-10 12:30:49 +02:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00