ppsspp/GPU/Software
2022-02-20 09:13:20 -08:00
..
BinManager.cpp softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
BinManager.h softgpu: Remove offset from screenpos. 2022-02-19 20:38:44 -08:00
Clipper.cpp softgpu: Avoid modifying source vertex data. 2022-02-12 10:39:25 -08:00
Clipper.h softgpu: Avoid modifying source vertex data. 2022-02-12 10:39:25 -08:00
DrawPixel.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
DrawPixel.h softjit: Centralize some common funcs from sampler. 2022-01-19 00:03:59 -08:00
DrawPixelX86.cpp softjit: Use PEXT to downsample colors. 2022-01-31 21:40:54 -08:00
FuncId.cpp samplerjit: Precalculate DXT1/3/5 offsets. 2022-02-05 13:04:17 -08:00
FuncId.h Debugger: Fix crash in software renderer. 2022-01-16 21:53:55 -08:00
Lighting.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
Rasterizer.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
RasterizerRectangle.cpp softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
RasterizerRectangle.h softgpu: Allow tri -> rect in transform. 2022-02-12 12:03:55 -08:00
RasterizerRegCache.cpp samplerjit: Reduce prolog/epilog spill. 2022-01-19 00:03:59 -08:00
RasterizerRegCache.h samplerjit: Precalculate DXT1/3/5 offsets. 2022-02-05 13:04:17 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Remove incorrect offsetting for X/Y. 2022-02-20 09:13:20 -08:00
Sampler.h samplerjit: Precalculate DXT1/3/5 offsets. 2022-02-05 13:04:17 -08:00
SamplerX86.cpp softgpu: Remove incorrect offsetting for X/Y. 2022-02-20 09:13:20 -08:00
SoftGpu.cpp softgpu: Track dirty vs really dirty per buffer. 2022-02-12 15:27:18 -08:00
SoftGpu.h softgpu: Track dirty vs really dirty per buffer. 2022-02-12 15:27:18 -08:00
TransformUnit.cpp softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
TransformUnit.h softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.