ppsspp/GPU/Vulkan
2023-10-09 11:54:15 +02:00
..
DebugVisVulkan.cpp Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Minor reordering 2023-10-09 11:54:15 +02:00
DrawEngineVulkan.h Add a wrapper around VKRPipelineLayout / descsetlayout 2023-10-08 12:39:18 +02:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPU_Vulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp Add checks for unused topology values when loading pipeline caches. 2023-10-08 13:39:04 +02:00
PipelineManagerVulkan.h Add a wrapper around VKRPipelineLayout / descsetlayout 2023-10-08 12:39:18 +02:00
ShaderManagerVulkan.cpp Bump shader cache versions again, just because. 2023-09-27 17:38:15 +02:00
ShaderManagerVulkan.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
StateMappingVulkan.cpp Vulkan DrawEngine: Reset bound secondary texture on clear. 2023-09-12 17:15:26 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Vulkan: If a createimageview failed, don't leak the image. Probably very rare. 2023-09-20 18:47:32 +02:00
TextureCacheVulkan.h Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
VulkanUtil.cpp Simplify descriptor pool creation 2023-10-08 12:39:19 +02:00
VulkanUtil.h Split out the descriptorset pool from VulkanMemory.cpp/h 2023-10-08 11:45:00 +02:00