mirror of
https://github.com/hrydgard/ppsspp.git
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a8ee70f23d
Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL.
24 lines
1.0 KiB
XML
24 lines
1.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="SPIRV-Cross\spirv.hpp" />
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<ClInclude Include="SPIRV-Cross\spirv_cfg.hpp" />
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<ClInclude Include="SPIRV-Cross\spirv_common.hpp" />
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<ClInclude Include="SPIRV-Cross\spirv_cpp.hpp" />
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<ClInclude Include="SPIRV-Cross\spirv_cross.hpp" />
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<ClInclude Include="SPIRV-Cross\spirv_glsl.hpp" />
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<ClInclude Include="SPIRV-Cross\spirv_hlsl.hpp" />
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<ClInclude Include="SPIRV-Cross\spirv_msl.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="SPIRV-Cross\spirv_cfg.cpp" />
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<ClCompile Include="SPIRV-Cross\spirv_cpp.cpp" />
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<ClCompile Include="SPIRV-Cross\spirv_cross.cpp" />
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<ClCompile Include="SPIRV-Cross\spirv_glsl.cpp" />
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<ClCompile Include="SPIRV-Cross\spirv_hlsl.cpp" />
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<ClCompile Include="SPIRV-Cross\spirv_msl.cpp" />
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</ItemGroup>
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</Project> |