ppsspp/ext/SPIRV-Cross.vcxproj.filters
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="SPIRV-Cross\spirv.hpp" />
<ClInclude Include="SPIRV-Cross\spirv_cfg.hpp" />
<ClInclude Include="SPIRV-Cross\spirv_common.hpp" />
<ClInclude Include="SPIRV-Cross\spirv_cpp.hpp" />
<ClInclude Include="SPIRV-Cross\spirv_cross.hpp" />
<ClInclude Include="SPIRV-Cross\spirv_glsl.hpp" />
<ClInclude Include="SPIRV-Cross\spirv_hlsl.hpp" />
<ClInclude Include="SPIRV-Cross\spirv_msl.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="SPIRV-Cross\spirv_cfg.cpp" />
<ClCompile Include="SPIRV-Cross\spirv_cpp.cpp" />
<ClCompile Include="SPIRV-Cross\spirv_cross.cpp" />
<ClCompile Include="SPIRV-Cross\spirv_glsl.cpp" />
<ClCompile Include="SPIRV-Cross\spirv_hlsl.cpp" />
<ClCompile Include="SPIRV-Cross\spirv_msl.cpp" />
</ItemGroup>
</Project>