mirror of
https://github.com/hrydgard/ppsspp.git
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185 lines
6.3 KiB
C++
185 lines
6.3 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "ui/ui_screen.h"
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#include "UI/MiscScreens.h"
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class SettingInfoMessage;
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// Per-game settings screen - enables you to configure graphic options, control options, etc
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// per game.
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class GameSettingsScreen : public UIDialogScreenWithGameBackground {
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public:
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GameSettingsScreen(std::string gamePath, std::string gameID = "", bool editThenRestore = false);
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virtual void update(InputState &input);
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virtual void onFinish(DialogResult result);
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UI::Event OnRecentChanged;
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protected:
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virtual void CreateViews();
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virtual void sendMessage(const char *message, const char *value);
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void CallbackRestoreDefaults(bool yes);
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void CallbackRenderingBackend(bool yes);
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bool UseVerticalLayout() const;
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private:
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std::string gameID_;
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bool lastVertical_;
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UI::CheckBox *enableReportsCheckbox_;
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UI::Choice *layoutEditorChoice_;
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UI::Choice *postProcChoice_;
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UI::Choice *displayEditor_;
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UI::PopupMultiChoice *resolutionChoice_;
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UI::CheckBox *frameSkipAuto_;
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SettingInfoMessage *settingInfo_;
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#ifdef _WIN32
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UI::CheckBox *SavePathInMyDocumentChoice;
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UI::CheckBox *SavePathInOtherChoice;
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// Used to enable/disable the above two options.
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bool installed_;
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bool otherinstalled_;
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#endif
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// Event handlers
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UI::EventReturn OnControlMapping(UI::EventParams &e);
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UI::EventReturn OnTouchControlLayout(UI::EventParams &e);
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UI::EventReturn OnDumpNextFrameToLog(UI::EventParams &e);
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UI::EventReturn OnReloadCheats(UI::EventParams &e);
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UI::EventReturn OnTiltTypeChange(UI::EventParams &e);
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UI::EventReturn OnTiltCustomize(UI::EventParams &e);
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UI::EventReturn OnCombo_key(UI::EventParams &e);
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// Global settings handlers
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UI::EventReturn OnLanguage(UI::EventParams &e);
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UI::EventReturn OnLanguageChange(UI::EventParams &e);
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UI::EventReturn OnAutoFrameskip(UI::EventParams &e);
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UI::EventReturn OnPostProcShader(UI::EventParams &e);
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UI::EventReturn OnPostProcShaderChange(UI::EventParams &e);
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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UI::EventReturn OnRemoteISO(UI::EventParams &e);
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UI::EventReturn OnChangeNickname(UI::EventParams &e);
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UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e);
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UI::EventReturn OnChangeMacAddress(UI::EventParams &e);
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UI::EventReturn OnClearRecents(UI::EventParams &e);
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UI::EventReturn OnFullscreenChange(UI::EventParams &e);
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UI::EventReturn OnDisplayLayoutEditor(UI::EventParams &e);
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UI::EventReturn OnResolutionChange(UI::EventParams &e);
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UI::EventReturn OnHwScaleChange(UI::EventParams &e);
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UI::EventReturn OnShaderChange(UI::EventParams &e);
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UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
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UI::EventReturn OnRenderingMode(UI::EventParams &e);
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UI::EventReturn OnRenderingBackend(UI::EventParams &e);
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UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
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#ifdef _WIN32
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UI::EventReturn OnSavePathMydoc(UI::EventParams &e);
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UI::EventReturn OnSavePathOther(UI::EventParams &e);
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#endif
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UI::EventReturn OnSoftwareRendering(UI::EventParams &e);
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UI::EventReturn OnHardwareTransform(UI::EventParams &e);
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UI::EventReturn OnScreenRotation(UI::EventParams &e);
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UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
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UI::EventReturn OnAdhocGuides(UI::EventParams &e);
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UI::EventReturn OnSavedataManager(UI::EventParams &e);
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UI::EventReturn OnSysInfo(UI::EventParams &e);
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// Temporaries to convert bools to int settings
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bool cap60FPS_;
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int iAlternateSpeedPercent_;
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bool enableReports_;
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//edit the game-specific settings and restore the global settings after exiting
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bool editThenRestore_;
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// Cached booleans
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bool vtxCacheEnable_;
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bool postProcEnable_;
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bool resolutionEnable_;
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bool bloomHackEnable_;
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};
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class SettingInfoMessage : public UI::TextView {
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public:
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SettingInfoMessage(int align, UI::AnchorLayoutParams *lp)
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: UI::TextView("", align, false, lp), timeShown_(0.0) {
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}
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void SetBottomCutoff(float y) {
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cutOffY_ = y;
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}
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void Show(const std::string &text, UI::View *refView = nullptr);
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void GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const;
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void Draw(UIContext &dc);
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private:
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double timeShown_;
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float cutOffY_;
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};
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class DeveloperToolsScreen : public UIDialogScreenWithBackground {
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public:
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DeveloperToolsScreen() {}
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virtual void onFinish(DialogResult result);
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protected:
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virtual void CreateViews();
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private:
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnRunCPUTests(UI::EventParams &e);
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UI::EventReturn OnLoggingChanged(UI::EventParams &e);
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UI::EventReturn OnLoadLanguageIni(UI::EventParams &e);
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UI::EventReturn OnSaveLanguageIni(UI::EventParams &e);
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UI::EventReturn OnOpenTexturesIniFile(UI::EventParams &e);
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UI::EventReturn OnLogConfig(UI::EventParams &e);
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UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
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};
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class ProAdhocServerScreen : public UIDialogScreenWithBackground {
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public:
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ProAdhocServerScreen() {}
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protected:
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virtual void CreateViews();
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private:
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std::string tempProAdhocServer;
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UI::TextView *addrView_;
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UI::EventReturn On0Click(UI::EventParams &e);
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UI::EventReturn On1Click(UI::EventParams &e);
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UI::EventReturn On2Click(UI::EventParams &e);
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UI::EventReturn On3Click(UI::EventParams &e);
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UI::EventReturn On4Click(UI::EventParams &e);
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UI::EventReturn On5Click(UI::EventParams &e);
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UI::EventReturn On6Click(UI::EventParams &e);
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UI::EventReturn On7Click(UI::EventParams &e);
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UI::EventReturn On8Click(UI::EventParams &e);
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UI::EventReturn On9Click(UI::EventParams &e);
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UI::EventReturn OnPointClick(UI::EventParams &e);
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UI::EventReturn OnDeleteClick(UI::EventParams &e);
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UI::EventReturn OnDeleteAllClick(UI::EventParams &e);
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UI::EventReturn OnOKClick(UI::EventParams &e);
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UI::EventReturn OnCancelClick(UI::EventParams &e);
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};
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