mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
aa6985f5c2
regarding #7472 . If this is not done then the config file (the main config, the per-game config files do not have recent entries) is loaded when a game with game-specific settings is touched.
311 lines
11 KiB
C++
311 lines
11 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "math/curves.h"
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#include "util/text/utf8.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "UI/EmuScreen.h"
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#include "UI/GameScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/MainScreen.h"
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#include "UI/BackgroundAudio.h"
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#include "Core/Host.h"
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#include "Core/Config.h"
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GameScreen::GameScreen(const std::string &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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SetBackgroundAudioGame(gamePath);
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}
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GameScreen::~GameScreen() {
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SetBackgroundAudioGame("");
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}
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void GameScreen::CreateViews() {
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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// Information in the top left.
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// Back button to the bottom left.
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// Scrolling action menu to the right.
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info) {
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texvGameIcon_ = leftColumn->Add(new Thin3DTextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
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tvTitle_ = leftColumn->Add(new TextView(info->title, ALIGN_LEFT, false, new AnchorLayoutParams(10, 200, NONE, NONE)));
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// This one doesn't need to be updated.
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leftColumn->Add(new TextView(gamePath_, ALIGN_LEFT, true, new AnchorLayoutParams(10, 250, NONE, NONE)));
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tvGameSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 290, NONE, NONE)));
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tvSaveDataSize_ = leftColumn->Add(new TextView("...", ALIGN_LEFT, true, new AnchorLayoutParams(10, 320, NONE, NONE)));
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tvInstallDataSize_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 350, NONE, NONE)));
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tvRegion_ = leftColumn->Add(new TextView("", ALIGN_LEFT, true, new AnchorLayoutParams(10, 380, NONE, NONE)));
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}
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(rightColumn);
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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rightColumnItems->SetSpacing(0.0f);
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rightColumn->Add(rightColumnItems);
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Choice *play = new Choice(ga->T("Play"));
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rightColumnItems->Add(play)->OnClick.Handle(this, &GameScreen::OnPlay);
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if (info && !info->id.empty())
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{
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if (g_Config.hasGameConfig(info->id))
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{
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rightColumnItems->Add(new Choice(ga->T("Game Settings")))->OnClick.Handle(this, &GameScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(ga->T("Delete Game Config")))->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
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}
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else
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{
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rightColumnItems->Add(new Choice(ga->T("Create Game Config")))->OnClick.Handle(this, &GameScreen::OnCreateConfig);
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}
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}
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std::vector<std::string> saveDirs = info->GetSaveDataDirectories();
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if (saveDirs.size()) {
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rightColumnItems->Add(new Choice(ga->T("Delete Save Data")))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
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}
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rightColumnItems->Add(new Choice(ga->T("Delete Game")))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
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if (host->CanCreateShortcut()) {
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rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Handle(this, &GameScreen::OnCreateShortcut);
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}
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if (isRecentGame(gamePath_)) {
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rightColumnItems->Add(new Choice(ga->T("Remove From Recent")))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
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}
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#ifdef _WIN32
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rightColumnItems->Add(new Choice(ga->T("Show In Folder")))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
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#endif
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UI::SetFocusedView(play);
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}
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UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e)
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{
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_,0);
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g_Config.createGameConfig(info->id);
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g_Config.saveGameConfig(info->id);
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screenManager()->topScreen()->RecreateViews();
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteConfig(bool yes)
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{
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if (yes)
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{
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
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g_Config.deleteGameConfig(info->id);
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screenManager()->RecreateAllViews();
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}
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}
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UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
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{
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteConfig, this, placeholder::_1)));
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return UI::EVENT_DONE;
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}
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void GameScreen::update(InputState &input) {
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UIScreen::update(input);
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I18NCategory *ga = GetI18NCategory("Game");
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Thin3DContext *thin3d = screenManager()->getThin3DContext();
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GameInfo *info = g_gameInfoCache.GetInfo(thin3d, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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if (tvTitle_)
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tvTitle_->SetText(info->title + " (" + info->id + ")");
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if (info->iconTexture && texvGameIcon_) {
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texvGameIcon_->SetTexture(info->iconTexture);
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// Fade the icon with the background.
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double loadTime = info->timeIconWasLoaded;
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if (info->pic1Texture) {
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loadTime = std::max(loadTime, info->timePic1WasLoaded);
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}
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if (info->pic0Texture) {
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loadTime = std::max(loadTime, info->timePic0WasLoaded);
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}
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uint32_t color = whiteAlpha(ease((time_now_d() - loadTime) * 3));
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texvGameIcon_->SetColor(color);
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}
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if (info->gameSize) {
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char temp[256];
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sprintf(temp, "%s: %1.1f %s", ga->T("Game"), (float) (info->gameSize) / 1024.f / 1024.f, ga->T("MB"));
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tvGameSize_->SetText(temp);
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sprintf(temp, "%s: %1.2f %s", ga->T("SaveData"), (float) (info->saveDataSize) / 1024.f / 1024.f, ga->T("MB"));
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tvSaveDataSize_->SetText(temp);
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if (info->installDataSize > 0) {
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sprintf(temp, "%s: %1.2f %s", ga->T("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T("MB"));
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tvInstallDataSize_->SetText(temp);
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}
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}
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if (info->region >= 0 && info->region < GAMEREGION_MAX && info->region != GAMEREGION_OTHER) {
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static const char *regionNames[GAMEREGION_MAX] = {
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"Japan",
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"USA",
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"Europe",
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"Hong Kong",
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"Asia"
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};
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tvRegion_->SetText(ga->T(regionNames[info->region]));
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}
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}
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UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) {
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#ifdef _WIN32
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std::string str = std::string("explorer.exe /select,\"") + ReplaceAll(gamePath_, "/", "\\") + "\"";
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_wsystem(ConvertUTF8ToWString(str).c_str());
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#endif
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) {
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screenManager()->switchScreen(new EmuScreen(gamePath_));
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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if (info && info->paramSFOLoaded) {
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std::string discID = info->paramSFO.GetValueString("DISC_ID");
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screenManager()->push(new GameSettingsScreen(gamePath_, discID, true));
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}
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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if (info) {
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// Check that there's any savedata to delete
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std::vector<std::string> saveDirs = info->GetSaveDataDirectories();
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if (saveDirs.size()) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), d->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1)));
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}
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}
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RecreateViews();
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteSaveData(bool yes) {
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
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if (yes) {
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info->DeleteAllSaveData();
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info->saveDataSize = 0;
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info->installDataSize = 0;
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}
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}
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UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *ga = GetI18NCategory("Game");
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), d->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1)));
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}
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteGame(bool yes) {
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
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if (yes) {
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info->DeleteGame();
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g_gameInfoCache.Clear();
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screenManager()->switchScreen(new MainScreen());
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}
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}
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UI::EventReturn GameScreen::OnCreateShortcut(UI::EventParams &e) {
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GameInfo *info = g_gameInfoCache.GetInfo(NULL, gamePath_, 0);
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if (info) {
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host->CreateDesktopShortcut(gamePath_, info->title);
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}
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return UI::EVENT_DONE;
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}
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bool GameScreen::isRecentGame(const std::string &gamePath) {
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if (g_Config.iMaxRecent <= 0)
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return false;
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for (auto it = g_Config.recentIsos.begin(); it != g_Config.recentIsos.end(); ++it) {
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#ifdef _WIN32
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if (!strcmpIgnore((*it).c_str(), gamePath.c_str(), "\\","/"))
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#else
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if (!strcmp((*it).c_str(), gamePath.c_str()))
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#endif
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return true;
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}
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return false;
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}
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UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) {
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if (g_Config.iMaxRecent <= 0)
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return UI::EVENT_DONE;
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for (auto it = g_Config.recentIsos.begin(); it != g_Config.recentIsos.end(); ++it) {
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#ifdef _WIN32
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if (!strcmpIgnore((*it).c_str(), gamePath_.c_str(), "\\","/")) {
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#else
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if (!strcmp((*it).c_str(), gamePath_.c_str())) {
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#endif
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g_Config.recentIsos.erase(it);
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g_Config.Save();
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screenManager()->switchScreen(new MainScreen());
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return UI::EVENT_DONE;
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}
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}
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return UI::EVENT_DONE;
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}
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