ppsspp/assets/shaders/persistence.fsh
2022-12-09 16:35:14 +01:00

15 lines
337 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform sampler2D sampler2;
uniform vec4 u_setting;
varying vec2 v_texcoord0;
void main() {
gl_FragColor.rgb = mix(texture2D(sampler0, v_texcoord0.xy).rgb, texture2D(sampler2, v_texcoord0.xy).rgb, u_setting.x);
gl_FragColor.a = 1.0;
}