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15 lines
337 B
GLSL
15 lines
337 B
GLSL
#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D sampler0;
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uniform sampler2D sampler2;
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uniform vec4 u_setting;
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varying vec2 v_texcoord0;
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void main() {
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gl_FragColor.rgb = mix(texture2D(sampler0, v_texcoord0.xy).rgb, texture2D(sampler2, v_texcoord0.xy).rgb, u_setting.x);
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gl_FragColor.a = 1.0;
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}
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