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https://github.com/hrydgard/ppsspp.git
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0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
33 lines
1.3 KiB
C
33 lines
1.3 KiB
C
#pragma once
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#include "ppsspp_config.h"
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// Standard Windows includes
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#include <windows.h>
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#include <initguid.h>
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#include <dxgi.h>
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#include <d3d11.h>
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#include <D3Dcompiler.h>
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#if PPSSPP_PLATFORM(UWP)
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#error This file should not be compiled for UWP.
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#endif
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typedef HRESULT (WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
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typedef HRESULT (WINAPI *LPD3D11CREATEDEVICEANDSWAPCHAIN)(__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, __out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice, __out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext);
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typedef HRESULT (WINAPI *LPD3D11CREATEDEVICE)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL *, UINT, UINT32, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
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extern LPCREATEDXGIFACTORY ptr_CreateDXGIFactory;
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extern LPD3D11CREATEDEVICE ptr_D3D11CreateDevice;
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extern LPD3D11CREATEDEVICEANDSWAPCHAIN ptr_D3D11CreateDeviceAndSwapChain;
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extern pD3DCompile ptr_D3DCompile;
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enum class LoadD3D11Error {
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SUCCESS,
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FAIL_NO_D3D11,
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FAIL_NO_COMPILER,
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};
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LoadD3D11Error LoadD3D11();
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bool UnloadD3D11();
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