ppsspp/Common/GPU/OpenGL
2023-05-23 08:54:41 +02:00
..
DataFormatGL.cpp OpenGL: Try a different way to exclude desktop compression formats in build 2023-03-14 16:09:40 +01:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp OpenGL: Try a different way to exclude desktop compression formats in build 2023-03-14 16:09:40 +01:00
GLFeatures.h Fix build with GCC13: various standard includes 2023-04-05 00:20:14 +02:00
GLFrameData.cpp Move GLFrameData out of GLRenderManager. 2023-02-07 12:12:00 +01:00
GLFrameData.h Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands. 2023-05-17 14:38:11 +02:00
GLMemory.cpp GL: Break out GLPushBuffer from GLRenderManager.cpp/h 2023-05-23 08:41:09 +02:00
GLMemory.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
GLQueueRunner.cpp Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
GLQueueRunner.h Switch to FastVec for commands. Slower than std::vector! 2023-05-23 08:54:41 +02:00
GLRenderManager.cpp Add FastVec, start using it for InitSteps 2023-05-23 08:54:40 +02:00
GLRenderManager.h Use the faster pushes. 2023-05-23 08:54:41 +02:00
GLSLProgram.cpp Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00