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DataFormatGL.cpp
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OpenGL: Try a different way to exclude desktop compression formats in build
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2023-03-14 16:09:40 +01:00 |
DataFormatGL.h
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Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
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2022-09-14 22:18:34 +02:00 |
gl3stub.c
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
gl3stub.h
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
GLCommon.h
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OpenXR - Keep using GLES2 headers for now
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2022-08-28 14:26:50 +02:00 |
GLDebugLog.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GLDebugLog.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GLFeatures.cpp
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OpenGL: Try a different way to exclude desktop compression formats in build
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2023-03-14 16:09:40 +01:00 |
GLFeatures.h
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Fix build with GCC13: various standard includes
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2023-04-05 00:20:14 +02:00 |
GLFrameData.cpp
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Move GLFrameData out of GLRenderManager.
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2023-02-07 12:12:00 +01:00 |
GLFrameData.h
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Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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2023-05-17 14:38:11 +02:00 |
GLMemory.cpp
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GL: Break out GLPushBuffer from GLRenderManager.cpp/h
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2023-05-23 08:41:09 +02:00 |
GLMemory.h
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
GLQueueRunner.cpp
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Switch to FastVec for commands. Slower than std::vector!
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2023-05-23 08:54:41 +02:00 |
GLQueueRunner.h
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Switch to FastVec for commands. Slower than std::vector!
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2023-05-23 08:54:41 +02:00 |
GLRenderManager.cpp
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Add FastVec, start using it for InitSteps
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2023-05-23 08:54:40 +02:00 |
GLRenderManager.h
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Use the faster pushes.
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2023-05-23 08:54:41 +02:00 |
GLSLProgram.cpp
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Turn the VFS into a class, to be able to reuse it for other purposes.
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2023-03-06 16:42:47 +01:00 |
GLSLProgram.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
thin3d_gl.cpp
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |