ppsspp/Core/MemFault.cpp

182 lines
5.5 KiB
C++

// Copyright (C) 2020 PPSSPP Project
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include "Common/MachineContext.h"
#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
#include "Common/x64Analyzer.h"
#elif PPSSPP_ARCH(ARM64)
#include "Core/Util/DisArm64.h"
#elif PPSSPP_ARCH(ARM)
#include "ext/disarm.h"
#endif
#include "Core/Core.h"
#include "Core/MemFault.h"
#include "Core/MemMap.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
namespace Memory {
static int64_t g_numReportedBadAccesses = 0;
void MemFault_Init() {
g_numReportedBadAccesses = 0;
}
#ifdef MACHINE_CONTEXT_SUPPORTED
static bool DisassembleNativeAt(const uint8_t *codePtr, int instructionSize, std::string *dest) {
#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
auto lines = DisassembleX86(codePtr, instructionSize);
if (!lines.empty()) {
*dest = lines[0];
return true;
}
#elif PPSSPP_ARCH(ARM64)
auto lines = DisassembleArm64(codePtr, instructionSize);
if (!lines.empty()) {
*dest = lines[0];
return true;
}
#elif PPSSPP_ARCH(ARM)
auto lines = DisassembleArm2(codePtr, instructionSize);
if (!lines.empty()) {
*dest = lines[0];
return true;
}
#endif
return false;
}
bool HandleFault(uintptr_t hostAddress, void *ctx) {
SContext *context = (SContext *)ctx;
const uint8_t *codePtr = (uint8_t *)(context->CTX_PC);
// TODO: Check that codePtr is within the current JIT space.
bool inJitSpace = MIPSComp::jit && MIPSComp::jit->CodeInRange(codePtr);
if (!inJitSpace) {
// This is a crash in non-jitted code. Not something we want to handle here, ignore.
return false;
}
uintptr_t baseAddress = (uintptr_t)base;
#ifdef MASKED_PSP_MEMORY
const uintptr_t addressSpaceSize = 0x40000000ULL;
#else
const uintptr_t addressSpaceSize = 0x100000000ULL;
#endif
// Check whether hostAddress is within the PSP memory space, which (likely) means it was a guest executable that did the bad access.
if (hostAddress < baseAddress || hostAddress >= baseAddress + addressSpaceSize) {
// Host address outside - this was a different kind of crash.
return false;
}
// OK, a guest executable did a bad access. Take care of it.
uint32_t guestAddress = hostAddress - baseAddress;
// TODO: Share the struct between the various analyzers, that will allow us to share most of
// the implementations here.
bool success = false;
MemoryExceptionType type = MemoryExceptionType::NONE;
std::string infoString = "";
if (MIPSComp::jit) {
std::string desc;
if (MIPSComp::jit->DescribeCodePtr(codePtr, desc)) {
infoString += desc + "\n";
}
}
int instructionSize = 4;
#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
// X86, X86-64. Variable instruction size so need to analyze the mov instruction in detail.
// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
LSInstructionInfo info{};
success = X86AnalyzeMOV(codePtr, info);
instructionSize = info.instructionSize;
#elif PPSSPP_ARCH(ARM64)
uint32_t word;
memcpy(&word, codePtr, 4);
// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
Arm64LSInstructionInfo info{};
success = Arm64AnalyzeLoadStore((uint64_t)codePtr, word, &info);
#elif PPSSPP_ARCH(ARM)
uint32_t word;
memcpy(&word, codePtr, 4);
// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
ArmLSInstructionInfo info{};
success = ArmAnalyzeLoadStore((uint32_t)codePtr, word, &info);
#endif
std::string disassembly;
if (success && DisassembleNativeAt(codePtr, instructionSize, &disassembly)) {
infoString += disassembly + "\n";
}
if (success) {
if (info.isMemoryWrite) {
type = MemoryExceptionType::WRITE_WORD;
} else {
type = MemoryExceptionType::READ_WORD;
}
} else {
type = MemoryExceptionType::UNKNOWN;
}
if (success && g_Config.bIgnoreBadMemAccess) {
if (!info.isMemoryWrite) {
// It was a read. Fill the destination register with 0.
// TODO
}
// Move on to the next instruction. Note that handling bad accesses like this is pretty slow.
context->CTX_PC += info.instructionSize;
g_numReportedBadAccesses++;
if (g_numReportedBadAccesses < 100) {
ERROR_LOG(MEMMAP, "Bad memory access detected and ignored: %08x (%p)", guestAddress, (void *)hostAddress);
}
} else {
// Either bIgnoreBadMemAccess is off, or we failed recovery analysis.
uint32_t approximatePC = currentMIPS->pc;
Core_MemoryExceptionInfo(guestAddress, approximatePC, type, infoString);
// Redirect execution to a crash handler that will exit the game immediately.
context->CTX_PC = (uintptr_t)MIPSComp::jit->GetCrashHandler();
ERROR_LOG(MEMMAP, "Bad memory access detected! %08x (%p) Stopping emulation. Info:\n%s", guestAddress, (void *)hostAddress, infoString.c_str());
}
return true;
}
#else
bool HandleFault(uintptr_t hostAddress, void *ctx) {
ERROR_LOG(MEMMAP, "Exception handling not supported");
return false;
}
#endif
} // namespace Memory