ppsspp/GPU/GLES
Henrik Rydgård abbd1c83bd Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix"
This reverts commit 65b995ac6c, reversing
changes made to 01c3c3638f.
2023-09-27 20:04:37 +02:00
..
DrawEngineGLES.cpp Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix" 2023-09-27 20:04:37 +02:00
DrawEngineGLES.h Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
GPU_GLES.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
ShaderManagerGLES.cpp Bump shader cache versions again, just because. 2023-09-27 17:38:15 +02:00
ShaderManagerGLES.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
StateMappingGLES.cpp Apply stencil writemask when clearing properly again, see #17478 2023-06-12 11:49:44 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
TextureCacheGLES.cpp Fix issue uploading narrow textures in OpenGL. 2023-09-27 16:43:06 +02:00
TextureCacheGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00