mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
05ab192c9c
Especially templates.
477 lines
18 KiB
C++
477 lines
18 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/ChunkFile.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/Host.h"
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#include "Core/CoreTiming.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceAudio.h"
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#include "Core/HLE/__sceAudio.h"
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const u32 PSP_AUDIO_SAMPLE_MAX = 65536 - 64;
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const int PSP_AUDIO_ERROR_SRC_FORMAT_4 = 0x80000003;
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void AudioChannel::DoState(PointerWrap &p)
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{
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auto s = p.Section("AudioChannel", 1);
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if (!s)
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return;
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p.Do(reserved);
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p.Do(sampleAddress);
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p.Do(sampleCount);
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p.Do(leftVolume);
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p.Do(rightVolume);
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p.Do(format);
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p.Do(waitingThreads);
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sampleQueue.DoState(p);
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}
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void AudioChannel::reset()
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{
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__AudioWakeThreads(*this, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED);
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clear();
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}
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void AudioChannel::clear()
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{
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reserved = false;
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leftVolume = 0;
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rightVolume = 0;
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format = 0;
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sampleAddress = 0;
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sampleCount = 0;
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sampleQueue.clear();
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waitingThreads.clear();
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}
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// There's a second Audio api called Audio2 that only has one channel, I guess the 8 channel api was overkill.
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// We simply map it to an extra channel after the 8 channels, since they can be used concurrently.
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// The extra channel is for SRC/Output2/Vaudio.
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AudioChannel chans[PSP_AUDIO_CHANNEL_MAX + 1];
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// Enqueues the buffer pointer on the channel. If channel buffer queue is full (2 items?) will block until it isn't.
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// For solid audio output we'll need a queue length of 2 buffers at least, we'll try that first.
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// Not sure about the range of volume, I often see 0x800 so that might be either
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// max or 50%?
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u32 sceAudioOutputBlocking(u32 chan, int vol, u32 samplePtr) {
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if (vol > 0xFFFF) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - invalid volume");
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return SCE_ERROR_AUDIO_INVALID_VOLUME;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - bad channel");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - channel not reserved");
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return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
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} else {
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DEBUG_LOG(SCEAUDIO, "sceAudioOutputBlocking(%08x, %08x, %08x)", chan, vol, samplePtr);
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if (vol >= 0) {
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chans[chan].leftVolume = vol;
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chans[chan].rightVolume = vol;
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}
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, true);
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}
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}
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u32 sceAudioOutputPannedBlocking(u32 chan, int leftvol, int rightvol, u32 samplePtr) {
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int result = 0;
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// For some reason, this is the only one that checks for negative.
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if (leftvol > 0xFFFF || rightvol > 0xFFFF || leftvol < 0 || rightvol < 0) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - invalid volume");
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result = SCE_ERROR_AUDIO_INVALID_VOLUME;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - bad channel");
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result = SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - channel not reserved");
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result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
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} else {
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if (leftvol >= 0) {
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chans[chan].leftVolume = leftvol;
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}
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if (rightvol >= 0) {
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chans[chan].rightVolume = rightvol;
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}
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chans[chan].sampleAddress = samplePtr;
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result = __AudioEnqueue(chans[chan], chan, true);
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}
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DEBUG_LOG(SCEAUDIO, "%08x = sceAudioOutputPannedBlocking(%08x, %08x, %08x, %08x)", result, chan, leftvol, rightvol, samplePtr);
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return result;
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}
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u32 sceAudioOutput(u32 chan, int vol, u32 samplePtr) {
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if (vol > 0xFFFF) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput() - invalid volume");
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return SCE_ERROR_AUDIO_INVALID_VOLUME;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput() - bad channel");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput(%08x, %08x, %08x) - channel not reserved", chan, vol, samplePtr);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
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} else {
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DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x)", chan, vol, samplePtr);
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if (vol >= 0) {
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chans[chan].leftVolume = vol;
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chans[chan].rightVolume = vol;
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}
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, false);
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}
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}
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u32 sceAudioOutputPanned(u32 chan, int leftvol, int rightvol, u32 samplePtr) {
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if (leftvol > 0xFFFF || rightvol > 0xFFFF) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - invalid volume");
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return SCE_ERROR_AUDIO_INVALID_VOLUME;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - bad channel");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol, samplePtr);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
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} else {
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DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x)", chan, leftvol, rightvol, samplePtr);
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if (leftvol >= 0) {
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chans[chan].leftVolume = leftvol;
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}
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if (rightvol >= 0) {
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chans[chan].rightVolume = rightvol;
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}
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chans[chan].sampleAddress = samplePtr;
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return __AudioEnqueue(chans[chan], chan, false);
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}
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}
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int sceAudioGetChannelRestLen(u32 chan) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLen(%08x) - bad channel", chan);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
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DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan);
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return remainingSamples;
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}
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int sceAudioGetChannelRestLength(u32 chan) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLength(%08x) - bad channel", chan);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
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DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan);
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return remainingSamples;
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}
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static u32 GetFreeChannel() {
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for (u32 i = PSP_AUDIO_CHANNEL_MAX - 1; i > 0; --i) {
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if (!chans[i].reserved)
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return i;
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}
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return -1;
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}
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u32 sceAudioChReserve(int chan, u32 sampleCount, u32 format) {
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if (chan < 0) {
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chan = GetFreeChannel();
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if (chan < 0) {
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ERROR_LOG(SCEAUDIO, "sceAudioChReserve - no channels remaining");
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return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE;
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}
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}
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if ((u32)chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - bad channel", chan, sampleCount, format);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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if ((sampleCount & 63) != 0 || sampleCount == 0 || sampleCount > PSP_AUDIO_SAMPLE_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid sample count", chan, sampleCount, format);
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return SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED;
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}
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if (format != PSP_AUDIO_FORMAT_MONO && format != PSP_AUDIO_FORMAT_STEREO) {
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ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid format", chan, sampleCount, format);
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return SCE_ERROR_AUDIO_INVALID_FORMAT;
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}
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if (chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioChReserve - reserve channel failed");
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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DEBUG_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x)", chan, sampleCount, format);
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chans[chan].sampleCount = sampleCount;
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chans[chan].format = format;
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chans[chan].reserved = true;
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chans[chan].leftVolume = 0;
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chans[chan].rightVolume = 0;
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return chan;
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}
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u32 sceAudioChRelease(u32 chan) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - bad channel", chan);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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}
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if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - channel not reserved", chan);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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}
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DEBUG_LOG(SCEAUDIO, "sceAudioChRelease(%i)", chan);
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chans[chan].reset();
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chans[chan].reserved = false;
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return 1;
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}
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u32 sceAudioSetChannelDataLen(u32 chan, u32 len) {
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int result = 0;
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - bad channel", chan, len);
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result = SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - channel not reserved", chan, len);
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result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
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} else if ((len & 63) != 0 || len == 0 || len > PSP_AUDIO_SAMPLE_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - invalid sample count", chan, len);
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result = SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED;
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} else {
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chans[chan].sampleCount = len;
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}
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DEBUG_LOG(SCEAUDIO, "%08x = sceAudioSetChannelDataLen(%08x, %08x)", result , chan, len);
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return result;
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}
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u32 sceAudioChangeChannelConfig(u32 chan, u32 format) {
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if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - invalid channel number", chan, format);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - channel not reserved", chan, format);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x)", chan, format);
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chans[chan].format = format;
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return 0;
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}
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}
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u32 sceAudioChangeChannelVolume(u32 chan, u32 leftvol, u32 rightvol) {
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if (leftvol > 0xFFFF || rightvol > 0xFFFF) {
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ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid volume", chan, leftvol, rightvol);
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return SCE_ERROR_AUDIO_INVALID_VOLUME;
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} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
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ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid channel number", chan, leftvol, rightvol);
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return SCE_ERROR_AUDIO_INVALID_CHANNEL;
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} else if (!chans[chan].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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} else {
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DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x)", chan, leftvol, rightvol);
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chans[chan].leftVolume = leftvol;
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chans[chan].rightVolume = rightvol;
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return 0;
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}
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}
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u32 sceAudioInit(){
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DEBUG_LOG(SCEAUDIO, "sceAudioInit()");
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// Don't need to do anything
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return 0;
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}
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u32 sceAudioEnd(){
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DEBUG_LOG(SCEAUDIO, "sceAudioEnd()");
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// Don't need to do anything
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return 0;
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}
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u32 sceAudioOutput2Reserve(u32 sampleCount) {
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if (sampleCount < 17 || sampleCount > 4111) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x) - invalid sample count", sampleCount);
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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} else if (chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x) - channel already reserved", sampleCount);
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return SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED;
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} else {
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DEBUG_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x)", sampleCount);
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleCount = sampleCount;
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].format = PSP_AUDIO_FORMAT_STEREO;
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved = true;
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}
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return 0;
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}
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u32 sceAudioOutput2OutputBlocking(u32 vol, u32 dataPtr){
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// Note: 0xFFFFF, not 0xFFFF!
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if (vol > 0xFFFFF) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput2OutputBlocking(%08x, %08x) - invalid volume", vol, dataPtr);
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return SCE_ERROR_AUDIO_INVALID_VOLUME;
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}
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DEBUG_LOG(SCEAUDIO, "sceAudioOutput2OutputBlocking(%08x, %08x)", vol, dataPtr);
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].leftVolume = vol;
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].rightVolume = vol;
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleAddress = dataPtr;
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return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_OUTPUT2], PSP_AUDIO_CHANNEL_OUTPUT2, true);
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}
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u32 sceAudioOutput2ChangeLength(u32 sampleCount){
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if (!chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput2ChangeLength(%08x) - channel not reserved ", sampleCount);
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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}
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DEBUG_LOG(SCEAUDIO, "sceAudioOutput2ChangeLength(%08x)", sampleCount);
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleCount = sampleCount;
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return 0;
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}
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u32 sceAudioOutput2GetRestSample(){
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if (!chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioOutput2GetRestSample() - channel not reserved ");
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return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
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}
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DEBUG_LOG(SCEAUDIO, "sceAudioOutput2GetRestSample()");
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return (u32) chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleQueue.size() / 2;
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}
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u32 sceAudioOutput2Release(){
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DEBUG_LOG(SCEAUDIO, "sceAudioOutput2Release()");
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].reset();
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chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved = false;
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return 0;
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}
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u32 sceAudioSetFrequency(u32 freq) {
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if (freq == 44100 || freq == 48000) {
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INFO_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x)", freq);
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__AudioSetOutputFrequency(freq);
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return 0;
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} else {
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ERROR_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x) - invalid frequency (must be 44.1 or 48 khz)", freq);
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return SCE_ERROR_AUDIO_INVALID_FREQUENCY;
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}
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}
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u32 sceAudioSetVolumeOffset() {
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ERROR_LOG(SCEAUDIO, "UNIMPL sceAudioSetVolumeOffset()");
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return 0;
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}
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u32 sceAudioSRCChReserve(u32 sampleCount, u32 freq, u32 format) {
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if (format == 4) {
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ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - unexpected format", sampleCount, freq, format);
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return PSP_AUDIO_ERROR_SRC_FORMAT_4;
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} else if (format != 2) {
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ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - unexpected format", sampleCount, freq, format);
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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} else if (sampleCount < 17 || sampleCount > 4111) {
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ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - invalid sample count", sampleCount, freq, format);
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return SCE_KERNEL_ERROR_INVALID_SIZE;
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} else if (chans[PSP_AUDIO_CHANNEL_SRC].reserved) {
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ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - channel already reserved ", sampleCount, freq, format);
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return SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED;
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} else {
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DEBUG_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x)", sampleCount, freq, format);
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chans[PSP_AUDIO_CHANNEL_SRC].reserved = true;
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chans[PSP_AUDIO_CHANNEL_SRC].sampleCount = sampleCount;
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chans[PSP_AUDIO_CHANNEL_SRC].format = format == 2 ? PSP_AUDIO_FORMAT_STEREO : PSP_AUDIO_FORMAT_MONO;
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__AudioSetOutputFrequency(freq);
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}
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return 0;
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}
|
|
|
|
u32 sceAudioSRCChRelease() {
|
|
if (!chans[PSP_AUDIO_CHANNEL_SRC].reserved) {
|
|
ERROR_LOG(SCEAUDIO, "sceAudioSRCChRelease() - channel already reserved ");
|
|
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
|
|
}
|
|
DEBUG_LOG(SCEAUDIO, "sceAudioSRCChRelease()");
|
|
chans[PSP_AUDIO_CHANNEL_SRC].reset();
|
|
chans[PSP_AUDIO_CHANNEL_SRC].reserved = false;
|
|
return 0;
|
|
}
|
|
|
|
u32 sceAudioSRCOutputBlocking(u32 vol, u32 buf) {
|
|
if (vol > 0xFFFFF) {
|
|
ERROR_LOG(SCEAUDIO, "sceAudioSRCOutputBlocking(%08x, %08x) - invalid volume", vol, buf);
|
|
return SCE_ERROR_AUDIO_INVALID_VOLUME;
|
|
}
|
|
DEBUG_LOG(SCEAUDIO, "sceAudioSRCOutputBlocking(%08x, %08x)", vol, buf);
|
|
chans[PSP_AUDIO_CHANNEL_SRC].leftVolume = vol;
|
|
chans[PSP_AUDIO_CHANNEL_SRC].rightVolume = vol;
|
|
chans[PSP_AUDIO_CHANNEL_SRC].sampleAddress = buf;
|
|
return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_SRC], PSP_AUDIO_CHANNEL_SRC, true);
|
|
}
|
|
|
|
const HLEFunction sceAudio[] =
|
|
{
|
|
// Newer simplified single channel audio output. Presumably for games that use Atrac3
|
|
// directly from Sas instead of playing it on a separate audio channel.
|
|
{0x01562ba3, WrapU_U<sceAudioOutput2Reserve>, "sceAudioOutput2Reserve"},
|
|
{0x2d53f36e, WrapU_UU<sceAudioOutput2OutputBlocking>, "sceAudioOutput2OutputBlocking"},
|
|
{0x63f2889c, WrapU_U<sceAudioOutput2ChangeLength>, "sceAudioOutput2ChangeLength"},
|
|
{0x647cef33, WrapU_V<sceAudioOutput2GetRestSample>, "sceAudioOutput2GetRestSample"},
|
|
{0x43196845, WrapU_V<sceAudioOutput2Release>, "sceAudioOutput2Release"},
|
|
|
|
// "Traditional" audio channel interface
|
|
{0x80F1F7E0, WrapU_V<sceAudioInit>, "sceAudioInit"},
|
|
{0x210567F7, WrapU_V<sceAudioEnd>, "sceAudioEnd"},
|
|
{0xA2BEAA6C, WrapU_U<sceAudioSetFrequency>, "sceAudioSetFrequency"},
|
|
{0x927AC32B, WrapU_V<sceAudioSetVolumeOffset>, "sceAudioSetVolumeOffset"},
|
|
{0x8c1009b2, WrapU_UIU<sceAudioOutput>, "sceAudioOutput"},
|
|
{0x136CAF51, WrapU_UIU<sceAudioOutputBlocking>, "sceAudioOutputBlocking"},
|
|
{0xE2D56B2D, WrapU_UIIU<sceAudioOutputPanned>, "sceAudioOutputPanned"},
|
|
{0x13F592BC, WrapU_UIIU<sceAudioOutputPannedBlocking>, "sceAudioOutputPannedBlocking"},
|
|
{0x5EC81C55, WrapU_IUU<sceAudioChReserve>, "sceAudioChReserve"},
|
|
{0x6FC46853, WrapU_U<sceAudioChRelease>, "sceAudioChRelease"},
|
|
{0xE9D97901, WrapI_U<sceAudioGetChannelRestLen>, "sceAudioGetChannelRestLen"},
|
|
{0xB011922F, WrapI_U<sceAudioGetChannelRestLength>, "sceAudioGetChannelRestLength"},
|
|
{0xCB2E439E, WrapU_UU<sceAudioSetChannelDataLen>, "sceAudioSetChannelDataLen"},
|
|
{0x95FD0C2D, WrapU_UU<sceAudioChangeChannelConfig>, "sceAudioChangeChannelConfig"},
|
|
{0xB7E1D8E7, WrapU_UUU<sceAudioChangeChannelVolume>, "sceAudioChangeChannelVolume"},
|
|
|
|
// Not sure about the point of these, maybe like traditional but with ability to do sample rate conversion?
|
|
{0x38553111, WrapU_UUU<sceAudioSRCChReserve>, "sceAudioSRCChReserve"},
|
|
{0x5C37C0AE, WrapU_V<sceAudioSRCChRelease>, "sceAudioSRCChRelease"},
|
|
{0xE0727056, WrapU_UU<sceAudioSRCOutputBlocking>, "sceAudioSRCOutputBlocking"},
|
|
|
|
// Never seen these used
|
|
{0x41efade7, 0, "sceAudioOneshotOutput"},
|
|
{0xB61595C0, 0, "sceAudioLoopbackTest"},
|
|
|
|
// Microphone interface
|
|
{0x7de61688, 0, "sceAudioInputInit"},
|
|
{0xE926D3FB, 0, "sceAudioInputInitEx"},
|
|
{0x6d4bec68, 0, "sceAudioInput"},
|
|
{0x086e5895, 0, "sceAudioInputBlocking"},
|
|
{0xa708c6a6, 0, "sceAudioGetInputLength"},
|
|
{0xA633048E, 0, "sceAudioPollInputEnd"},
|
|
{0x87b2e651, 0, "sceAudioWaitInputEnd"},
|
|
};
|
|
|
|
void Register_sceAudio()
|
|
{
|
|
RegisterModule("sceAudio", ARRAY_SIZE(sceAudio), sceAudio);
|
|
}
|