mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
ac8b35b2ef
Legend of Heroes 1/2/3 call these a ton, making them quite slow. Not sure if it's a bug, but they can be more optimal which'll make it easier to debug anyway.
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
u32 sceKernelLibcGettimeofday(u32 timeAddr);
|
|
u32 sceKernelLibcTime(u32 outPtr);
|
|
void sceKernelUSec2SysClock();
|
|
int sceKernelGetSystemTime(u32 sysclockPtr);
|
|
void sceKernelGetSystemTimeLow();
|
|
void sceKernelGetSystemTimeWide();
|
|
int sceKernelSysClock2USec(u32 sysclockPtr, u32 highPtr, u32 lowPtr);
|
|
void sceKernelSysClock2USecWide();
|
|
u32 sceKernelUSec2SysClockWide(u32 usec);
|
|
u32 sceKernelLibcClock();
|
|
|
|
void __KernelTimeInit();
|
|
void __KernelTimeDoState(PointerWrap &p);
|