ppsspp/Common/Render/DrawBuffer.cpp
2023-10-04 17:07:55 +02:00

694 lines
19 KiB
C++

#include <algorithm>
#include <cmath>
#include <vector>
#include <stddef.h>
#include "Common/System/Display.h"
#include "Common/Math/math_util.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Render/Text/draw_text.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Data/Text/WrapText.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/Math/math_util.h"
DrawBuffer::DrawBuffer() {
verts_ = new Vertex[MAX_VERTS];
fontscalex = 1.0f;
fontscaley = 1.0f;
}
DrawBuffer::~DrawBuffer() {
delete [] verts_;
}
void DrawBuffer::Init(Draw::DrawContext *t3d, Draw::Pipeline *pipeline) {
using namespace Draw;
if (inited_)
return;
draw_ = t3d;
inited_ = true;
}
Draw::InputLayout *DrawBuffer::CreateInputLayout(Draw::DrawContext *t3d) {
using namespace Draw;
InputLayoutDesc desc = {
{
{ sizeof(Vertex), false },
},
{
{ 0, SEM_POSITION, DataFormat::R32G32B32_FLOAT, 0 },
{ 0, SEM_TEXCOORD0, DataFormat::R32G32_FLOAT, 12 },
{ 0, SEM_COLOR0, DataFormat::R8G8B8A8_UNORM, 20 },
},
};
return t3d->CreateInputLayout(desc);
}
void DrawBuffer::Shutdown() {
inited_ = false;
alphaStack_.clear();
drawMatrixStack_.clear();
pipeline_ = nullptr;
draw_ = nullptr;
count_ = 0;
}
void DrawBuffer::Begin(Draw::Pipeline *program) {
pipeline_ = program;
count_ = 0;
}
void DrawBuffer::Flush(bool set_blend_state) {
using namespace Draw;
if (count_ == 0)
return;
if (!pipeline_) {
ERROR_LOG(G3D, "DrawBuffer: No program set, skipping flush!");
count_ = 0;
return;
}
draw_->BindPipeline(pipeline_);
VsTexColUB ub{};
memcpy(ub.WorldViewProj, drawMatrix_.getReadPtr(), sizeof(Lin::Matrix4x4));
ub.tint = tint_;
ub.saturation = saturation_;
draw_->UpdateDynamicUniformBuffer(&ub, sizeof(ub));
draw_->DrawUP((const void *)verts_, count_);
count_ = 0;
}
void DrawBuffer::V(float x, float y, float z, uint32_t color, float u, float v) {
_dbg_assert_msg_(count_ < MAX_VERTS, "Overflowed the DrawBuffer");
#ifdef _DEBUG
if (my_isnanorinf(x) || my_isnanorinf(y) || my_isnanorinf(z)) {
_assert_(false);
}
#endif
Vertex *vert = &verts_[count_++];
vert->x = x;
vert->y = y;
vert->z = z;
vert->rgba = alpha_ == 1.0f ? color : alphaMul(color, alpha_);
vert->u = u;
vert->v = v;
}
void DrawBuffer::Rect(float x, float y, float w, float h, uint32_t color, int align) {
DoAlign(align, &x, &y, &w, &h);
RectVGradient(x, y, x + w, y + h, color, color);
}
void DrawBuffer::hLine(float x1, float y, float x2, uint32_t color) {
// Round Y to the closest full pixel, since we're making it 1-pixel-thin.
y -= fmodf(y, g_display.pixel_in_dps_y);
Rect(x1, y, x2 - x1, g_display.pixel_in_dps_y, color);
}
void DrawBuffer::vLine(float x, float y1, float y2, uint32_t color) {
// Round X to the closest full pixel, since we're making it 1-pixel-thin.
x -= fmodf(x, g_display.pixel_in_dps_x);
Rect(x, y1, g_display.pixel_in_dps_x, y2 - y1, color);
}
void DrawBuffer::RectVGradient(float x1, float y1, float x2, float y2, uint32_t colorTop, uint32_t colorBottom) {
V(x1, y1, 0, colorTop, 0, 0);
V(x2, y1, 0, colorTop, 1, 0);
V(x2, y2, 0, colorBottom, 1, 1);
V(x1, y1, 0, colorTop, 0, 0);
V(x2, y2, 0, colorBottom, 1, 1);
V(x1, y2, 0, colorBottom, 0, 1);
}
void DrawBuffer::RectOutline(float x, float y, float w, float h, uint32_t color, int align) {
hLine(x, y, x + w + g_display.pixel_in_dps_x, color);
hLine(x, y + h, x + w + g_display.pixel_in_dps_x, color);
vLine(x, y, y + h + g_display.pixel_in_dps_y, color);
vLine(x + w, y, y + h + g_display.pixel_in_dps_y, color);
}
void DrawBuffer::MultiVGradient(float x, float y, float w, float h, const GradientStop *stops, int numStops) {
for (int i = 0; i < numStops - 1; i++) {
float t0 = stops[i].t, t1 = stops[i+1].t;
uint32_t c0 = stops[i].color, c1 = stops[i+1].color;
RectVGradient(x, y + h * t0, x + w, y + h * (t1 - t0), c0, c1);
}
}
void DrawBuffer::Rect(float x, float y, float w, float h,
float u, float v, float uw, float uh,
uint32_t color) {
V(x, y, 0, color, u, v);
V(x + w, y, 0, color, u + uw, v);
V(x + w, y + h, 0, color, u + uw, v + uh);
V(x, y, 0, color, u, v);
V(x + w, y + h, 0, color, u + uw, v + uh);
V(x, y + h, 0, color, u, v + uh);
}
void DrawBuffer::Line(ImageID atlas_image, float x1, float y1, float x2, float y2, float thickness, uint32_t color) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image)
return;
// No caps yet!
// Pre-rotated - we are making a thick line here
float dx = -(y2 - y1);
float dy = x2 - x1;
float len = sqrtf(dx * dx + dy * dy) / thickness;
if (len <= 0.0f)
len = 1.0f;
dx /= len;
dy /= len;
float x[4] = { x1 - dx, x2 - dx, x1 + dx, x2 + dx };
float y[4] = { y1 - dy, y2 - dy, y1 + dy, y2 + dy };
V(x[0], y[0], color, image->u1, image->v1);
V(x[1], y[1], color, image->u2, image->v1);
V(x[2], y[2], color, image->u1, image->v2);
V(x[2], y[2], color, image->u1, image->v2);
V(x[1], y[1], color, image->u2, image->v1);
V(x[3], y[3], color, image->u2, image->v2);
}
bool DrawBuffer::MeasureImage(ImageID atlas_image, float *w, float *h) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (image) {
*w = (float)image->w;
*h = (float)image->h;
return true;
} else {
*w = 0;
*h = 0;
return false;
}
}
void DrawBuffer::DrawImage(ImageID atlas_image, float x, float y, float scale, Color color, int align) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image)
return;
float w = (float)image->w * scale;
float h = (float)image->h * scale;
if (align & ALIGN_HCENTER) x -= w / 2;
if (align & ALIGN_RIGHT) x -= w;
if (align & ALIGN_VCENTER) y -= h / 2;
if (align & ALIGN_BOTTOM) y -= h;
DrawImageStretch(atlas_image, x, y, x + w, y + h, color);
}
void DrawBuffer::DrawImageCenterTexel(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image)
return;
float centerU = (image->u1 + image->u2) * 0.5f;
float centerV = (image->v1 + image->v2) * 0.5f;
V(x1, y1, color, centerU, centerV);
V(x2, y1, color, centerU, centerV);
V(x2, y2, color, centerU, centerV);
V(x1, y1, color, centerU, centerV);
V(x2, y2, color, centerU, centerV);
V(x1, y2, color, centerU, centerV);
}
void DrawBuffer::DrawImageStretch(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image)
return;
V(x1, y1, color, image->u1, image->v1);
V(x2, y1, color, image->u2, image->v1);
V(x2, y2, color, image->u2, image->v2);
V(x1, y1, color, image->u1, image->v1);
V(x2, y2, color, image->u2, image->v2);
V(x1, y2, color, image->u1, image->v2);
}
void DrawBuffer::DrawImageStretchVGradient(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color1, Color color2) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image)
return;
V(x1, y1, color1, image->u1, image->v1);
V(x2, y1, color1, image->u2, image->v1);
V(x2, y2, color2, image->u2, image->v2);
V(x1, y1, color1, image->u1, image->v1);
V(x2, y2, color2, image->u2, image->v2);
V(x1, y2, color2, image->u1, image->v2);
}
inline void rot(float *v, float angle, float xc, float yc) {
const float x = v[0] - xc;
const float y = v[1] - yc;
const float sa = sinf(angle);
const float ca = cosf(angle);
v[0] = x * ca + y * -sa + xc;
v[1] = x * sa + y * ca + yc;
}
void DrawBuffer::DrawImageRotated(ImageID atlas_image, float x, float y, float scale, float angle, Color color, bool mirror_h) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image)
return;
float w = (float)image->w * scale;
float h = (float)image->h * scale;
float x1 = x - w / 2;
float x2 = x + w / 2;
float y1 = y - h / 2;
float y2 = y + h / 2;
float v[6][2] = {
{x1, y1},
{x2, y1},
{x2, y2},
{x1, y1},
{x2, y2},
{x1, y2},
};
float u1 = image->u1;
float u2 = image->u2;
if (mirror_h) {
float temp = u1;
u1 = u2;
u2 = temp;
}
const float uv[6][2] = {
{u1, image->v1},
{u2, image->v1},
{u2, image->v2},
{u1, image->v1},
{u2, image->v2},
{u1, image->v2},
};
for (int i = 0; i < 6; i++) {
if (angle != 0.0f) {
rot(v[i], angle, x, y);
}
V(v[i][0], v[i][1], 0, color, uv[i][0], uv[i][1]);
}
}
void DrawBuffer::DrawImageRotatedStretch(ImageID atlas_image, const Bounds &bounds, float scales[2], float angle, Color color, bool mirror_h) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image)
return;
if (scales[0] == 0.0f || scales[1] == 0.0f) {
float rotatedSize[2]{ (float)image->w, (float)image->h };
rot(rotatedSize, angle, 0.0f, 0.0f);
// With that, we calculate the scale to stretch to, and rotate it back.
scales[0] = bounds.w / rotatedSize[0];
scales[1] = bounds.h / rotatedSize[1];
rot(scales, -angle, 0.0f, 0.0f);
}
float w = (float)image->w * scales[0];
float h = (float)image->h * scales[1];
float x1 = bounds.centerX() - w / 2;
float x2 = bounds.centerX() + w / 2;
float y1 = bounds.centerY() - h / 2;
float y2 = bounds.centerY() + h / 2;
float v[6][2] = {
{x1, y1},
{x2, y1},
{x2, y2},
{x1, y1},
{x2, y2},
{x1, y2},
};
float u1 = image->u1;
float u2 = image->u2;
if (mirror_h) {
float temp = u1;
u1 = u2;
u2 = temp;
}
const float uv[6][2] = {
{u1, image->v1},
{u2, image->v1},
{u2, image->v2},
{u1, image->v1},
{u2, image->v2},
{u1, image->v2},
};
for (int i = 0; i < 6; i++) {
rot(v[i], angle, bounds.centerX(), bounds.centerY());
V(v[i][0], v[i][1], 0, color, uv[i][0], uv[i][1]);
}
}
void DrawBuffer::Circle(float xc, float yc, float radius, float thickness, int segments, float startAngle, uint32_t color, float u_mul) {
float angleDelta = PI * 2 / segments;
float uDelta = 1.0f / segments;
float t2 = thickness / 2.0f;
float r1 = radius + t2;
float r2 = radius - t2;
for (int i = 0; i < segments + 1; i++) {
float angle1 = i * angleDelta;
float angle2 = (i + 1) * angleDelta;
float u1 = u_mul * i * uDelta;
float u2 = u_mul * (i + 1) * uDelta;
// TODO: get rid of one pair of cos/sin per loop, can reuse from last iteration
float c1 = cosf(angle1), s1 = sinf(angle1), c2 = cosf(angle2), s2 = sinf(angle2);
const float x[4] = {c1 * r1 + xc, c2 * r1 + xc, c1 * r2 + xc, c2 * r2 + xc};
const float y[4] = {s1 * r1 + yc, s2 * r1 + yc, s1 * r2 + yc, s2 * r2 + yc};
V(x[0], y[0], color, u1, 0.0f);
V(x[1], y[1], color, u2, 0.0f);
V(x[2], y[2], color, u1, 1.0f);
V(x[1], y[1], color, u2, 0.0f);
V(x[3], y[3], color, u2, 1.0f);
V(x[2], y[2], color, u1, 1.0f);
}
}
void DrawBuffer::FillCircle(float xc, float yc, float radius, int segments, uint32_t color) {
float angleDelta = PI * 2 / segments;
float uDelta = 1.0f / segments;
float r1 = radius;
for (int i = 0; i < segments + 1; i++) {
float angle1 = i * angleDelta;
float angle2 = (i + 1) * angleDelta;
float u1 = i * uDelta;
float u2 = (i + 1) * uDelta;
// TODO: get rid of one pair of cos/sin per loop, can reuse from last iteration
float c1 = cosf(angle1), s1 = sinf(angle1), c2 = cosf(angle2), s2 = sinf(angle2);
const float x[2] = { c1 * r1 + xc, c2 * r1 + xc };
const float y[2] = { s1 * r1 + yc, s2 * r1 + yc };
V(xc, yc, color, 0.0f, 0.0f);
V(x[0], y[0], color, u1, 0.0f);
V(x[1], y[1], color, u2, 1.0f);
}
}
void DrawBuffer::DrawTexRect(float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, Color color) {
V(x1, y1, color, u1, v1);
V(x2, y1, color, u2, v1);
V(x2, y2, color, u2, v2);
V(x1, y1, color, u1, v1);
V(x2, y2, color, u2, v2);
V(x1, y2, color, u1, v2);
}
void DrawBuffer::DrawImage4Grid(ImageID atlas_image, float x1, float y1, float x2, float y2, Color color, float corner_scale) {
const AtlasImage *image = atlas->getImage(atlas_image);
if (!image) {
return;
}
float u1 = image->u1, v1 = image->v1, u2 = image->u2, v2 = image->v2;
float um = (u2 + u1) * 0.5f;
float vm = (v2 + v1) * 0.5f;
float iw2 = (image->w * 0.5f) * corner_scale;
float ih2 = (image->h * 0.5f) * corner_scale;
float xa = x1 + iw2;
float xb = x2 - iw2;
float ya = y1 + ih2;
float yb = y2 - ih2;
// Top row
DrawTexRect(x1, y1, xa, ya, u1, v1, um, vm, color);
DrawTexRect(xa, y1, xb, ya, um, v1, um, vm, color);
DrawTexRect(xb, y1, x2, ya, um, v1, u2, vm, color);
// Middle row
DrawTexRect(x1, ya, xa, yb, u1, vm, um, vm, color);
DrawTexRect(xa, ya, xb, yb, um, vm, um, vm, color);
DrawTexRect(xb, ya, x2, yb, um, vm, u2, vm, color);
// Bottom row
DrawTexRect(x1, yb, xa, y2, u1, vm, um, v2, color);
DrawTexRect(xa, yb, xb, y2, um, vm, um, v2, color);
DrawTexRect(xb, yb, x2, y2, um, vm, u2, v2, color);
}
void DrawBuffer::DrawImage2GridH(ImageID atlas_image, float x1, float y1, float x2, Color color, float corner_scale) {
const AtlasImage *image = atlas->getImage(atlas_image);
float um = (image->u1 + image->u2) * 0.5f;
float iw2 = (image->w * 0.5f) * corner_scale;
float xa = x1 + iw2;
float xb = x2 - iw2;
float u1 = image->u1, v1 = image->v1, u2 = image->u2, v2 = image->v2;
float y2 = y1 + image->h;
DrawTexRect(x1, y1, xa, y2, u1, v1, um, v2, color);
DrawTexRect(xa, y1, xb, y2, um, v1, um, v2, color);
DrawTexRect(xb, y1, x2, y2, um, v1, u2, v2, color);
}
class AtlasWordWrapper : public WordWrapper {
public:
// Note: maxW may be height if rotated.
AtlasWordWrapper(const AtlasFont &atlasfont, float scale, const char *str, float maxW, int flags) : WordWrapper(str, maxW, flags), atlasfont_(atlasfont), scale_(scale) {
}
protected:
float MeasureWidth(const char *str, size_t bytes) override;
const AtlasFont &atlasfont_;
const float scale_;
};
float AtlasWordWrapper::MeasureWidth(const char *str, size_t bytes) {
float w = 0.0f;
for (UTF8 utf(str); utf.byteIndex() < (int)bytes; ) {
uint32_t c = utf.next();
if (c == '&') {
// Skip ampersand prefixes ("&&" is an ampersand.)
c = utf.next();
}
const AtlasChar *ch = atlasfont_.getChar(c);
if (!ch)
ch = atlasfont_.getChar('?');
w += ch->wx * scale_;
}
return w;
}
void DrawBuffer::MeasureTextCount(FontID font, const char *text, int count, float *w, float *h) {
const AtlasFont *atlasfont = fontAtlas_->getFont(font);
if (!atlasfont)
atlasfont = atlas->getFont(font);
if (!atlasfont) {
*w = 0.0f;
*h = 0.0f;
return;
}
unsigned int cval;
float wacc = 0;
float maxX = 0.0f;
int lines = 1;
UTF8 utf(text);
while (true) {
if (utf.end())
break;
if (utf.byteIndex() >= count)
break;
cval = utf.next();
// Translate non-breaking space to space.
if (cval == 0xA0) {
cval = ' ';
} else if (cval == '\n') {
maxX = std::max(maxX, wacc);
wacc = 0;
lines++;
continue;
} else if (cval == '\t') {
cval = ' ';
} else if (cval == '&' && utf.peek() != '&') {
// Ignore lone ampersands
continue;
}
const AtlasChar *c = atlasfont->getChar(cval);
if (c) {
wacc += c->wx * fontscalex;
}
}
if (w) *w = std::max(wacc, maxX);
if (h) *h = atlasfont->height * fontscaley * lines;
}
void DrawBuffer::MeasureTextRect(FontID font_id, const char *text, int count, const Bounds &bounds, float *w, float *h, int align) {
if (!text || font_id.isInvalid()) {
*w = 0.0f;
*h = 0.0f;
return;
}
std::string toMeasure = std::string(text, count);
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
if (wrap) {
const AtlasFont *font = fontAtlas_->getFont(font_id);
if (!font)
font = atlas->getFont(font_id);
if (!font) {
*w = 0.0f;
*h = 0.0f;
return;
}
AtlasWordWrapper wrapper(*font, fontscalex, toMeasure.c_str(), bounds.w, wrap);
toMeasure = wrapper.Wrapped();
}
MeasureTextCount(font_id, toMeasure.c_str(), (int)toMeasure.length(), w, h);
}
void DrawBuffer::MeasureText(FontID font, const char *text, float *w, float *h) {
return MeasureTextCount(font, text, (int)strlen(text), w, h);
}
void DrawBuffer::DrawTextShadow(FontID font, const char *text, float x, float y, Color color, int flags) {
uint32_t alpha = (color >> 1) & 0xFF000000;
DrawText(font, text, x + 2, y + 2, alpha, flags);
DrawText(font, text, x, y, color, flags);
}
void DrawBuffer::DoAlign(int flags, float *x, float *y, float *w, float *h) {
if (flags & ALIGN_HCENTER) *x -= *w / 2;
if (flags & ALIGN_RIGHT) *x -= *w;
if (flags & ALIGN_VCENTER) *y -= *h / 2;
if (flags & ALIGN_BOTTOM) *y -= *h;
if (flags & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) {
std::swap(*w, *h);
std::swap(*x, *y);
}
}
// TODO: Actually use the rect properly, take bounds.
void DrawBuffer::DrawTextRect(FontID font, const char *text, float x, float y, float w, float h, Color color, int align) {
if (align & ALIGN_HCENTER) {
x += w / 2;
} else if (align & ALIGN_RIGHT) {
x += w;
}
if (align & ALIGN_VCENTER) {
y += h / 2;
} else if (align & ALIGN_BOTTOM) {
y += h;
}
std::string toDraw = text;
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
const AtlasFont *atlasfont = fontAtlas_->getFont(font);
if (!atlasfont)
atlasfont = atlas->getFont(font);
if (wrap && atlasfont) {
AtlasWordWrapper wrapper(*atlasfont, fontscalex, toDraw.c_str(), w, wrap);
toDraw = wrapper.Wrapped();
}
float totalWidth, totalHeight;
MeasureTextRect(font, toDraw.c_str(), (int)toDraw.size(), Bounds(x, y, w, h), &totalWidth, &totalHeight, align);
std::vector<std::string> lines;
SplitString(toDraw, '\n', lines);
float baseY = y;
if (align & ALIGN_VCENTER) {
baseY -= totalHeight / 2;
align = align & ~ALIGN_VCENTER;
} else if (align & ALIGN_BOTTOM) {
baseY -= totalHeight;
align = align & ~ALIGN_BOTTOM;
}
// This allows each line to be horizontally centered by itself.
for (const std::string &line : lines) {
DrawText(font, line.c_str(), x, baseY, color, align);
float tw, th;
MeasureText(font, line.c_str(), &tw, &th);
baseY += th;
}
}
// ROTATE_* doesn't yet work right.
void DrawBuffer::DrawText(FontID font, const char *text, float x, float y, Color color, int align) {
// rough estimate
size_t textLen = strlen(text);
if (count_ + textLen * 6 > MAX_VERTS) {
Flush(true);
if (textLen * 6 >= MAX_VERTS) {
textLen = std::min(MAX_VERTS / 6 - 10, (int)textLen);
}
}
const AtlasFont *atlasfont = fontAtlas_->getFont(font);
if (!atlasfont)
atlasfont = atlas->getFont(font);
if (!atlasfont)
return;
unsigned int cval;
float w, h;
MeasureText(font, text, &w, &h);
if (align) {
DoAlign(align, &x, &y, &w, &h);
}
if (align & ROTATE_90DEG_LEFT) {
x -= atlasfont->ascend * fontscaley;
// y += h;
} else {
y += atlasfont->ascend * fontscaley;
}
float sx = x;
UTF8 utf(text);
for (size_t i = 0; i < textLen; i++) {
if (utf.end())
break;
cval = utf.next();
// Translate non-breaking space to space.
if (cval == 0xA0) {
cval = ' ';
} else if (cval == '\n') {
y += atlasfont->height * fontscaley;
x = sx;
continue;
} else if (cval == '\t') {
cval = ' ';
} else if (cval == '&' && utf.peek() != '&') {
// Ignore lone ampersands
continue;
}
const AtlasChar *ch = atlasfont->getChar(cval);
if (!ch)
ch = atlasfont->getChar('?');
if (ch) {
const AtlasChar &c = *ch;
float cx1, cy1, cx2, cy2;
if (align & ROTATE_90DEG_LEFT) {
cy1 = y - c.ox * fontscalex;
cx1 = x + c.oy * fontscaley;
cy2 = y - (c.ox + c.pw) * fontscalex;
cx2 = x + (c.oy + c.ph) * fontscaley;
} else {
cx1 = x + c.ox * fontscalex;
cy1 = y + c.oy * fontscaley;
cx2 = x + (c.ox + c.pw) * fontscalex;
cy2 = y + (c.oy + c.ph) * fontscaley;
}
V(cx1, cy1, color, c.sx, c.sy);
V(cx2, cy1, color, c.ex, c.sy);
V(cx2, cy2, color, c.ex, c.ey);
V(cx1, cy1, color, c.sx, c.sy);
V(cx2, cy2, color, c.ex, c.ey);
V(cx1, cy2, color, c.sx, c.ey);
if (align & ROTATE_90DEG_LEFT)
y -= c.wx * fontscalex;
else
x += c.wx * fontscalex;
}
}
}