ppsspp/assets
Henrik Rydgård b13c5c2d1b Add compat setting to force using maximum depth resolution
Fixes #17014

Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.

This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.

(The heuristic is good though - it means less compat.ini hacks going in
the other direction).

In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.

Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
..
debugger@9776332f72 Debugger: Update to latest web debugger. 2022-07-16 13:08:21 -07:00
flash0/font Fix for issue of disappear text on Shinobido Talese of The Ninja 2023-01-29 10:17:33 +09:00
lang Button text fix, required adding a new translation line. 2023-03-23 13:46:07 +01:00
mime Improve Freedesktop integration 2022-10-05 01:21:52 +02:00
shaders rename 2022-12-09 16:35:14 +01:00
themes Simplify away some theme parameters. Make popups look better 2023-01-10 16:00:17 +01:00
7z.png Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
asciifont_atlas.meta Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
asciifont_atlas.zim Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
compat.ini Add compat setting to force using maximum depth resolution 2023-03-26 00:27:58 +01:00
compatvr.ini OpenXR - World unit scale for SSX defined 2023-03-12 19:22:31 +01:00
font_atlas.meta Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
font_atlas.zim Split the atlas into three, well two, but two different cases for the fonts. 2021-12-10 23:22:08 +01:00
gamecontrollerdb.txt Add SDL controller string for iBuffalo 16 buttons. 2022-12-18 08:58:28 +01:00
knownfuncs.ini Jak and Daxter relies on implementation details of memcpy (scary!), fix our replacement. Fixes #7502 2015-02-19 11:16:16 +01:00
langregion.ini Update lang submodule, adding Croatian, thanks to HilmBrala 2019-10-25 13:35:32 +02:00
ppge_atlas.meta UI: Compress atlas metadata. 2021-04-11 09:13:10 -07:00
ppge_atlas.zim UI: Compress zim files with zstd. 2021-04-11 09:13:10 -07:00
rargray.png Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
Roboto-Condensed.ttf Use Roboto Condensed for the UI where supported. 2013-08-31 01:37:41 -07:00
sfx_back.wav Initial sound effects 2020-08-03 12:08:04 +02:00
sfx_confirm.wav Initial sound effects 2020-08-03 12:08:04 +02:00
sfx_select.wav Initial sound effects 2020-08-03 12:08:04 +02:00
sfx_toggle_off.wav Initial sound effects 2020-08-03 12:08:04 +02:00
sfx_toggle_on.wav Initial sound effects 2020-08-03 12:08:04 +02:00
ui_atlas.meta Few more icons 2022-12-07 10:27:01 +01:00
ui_atlas.zim Few more icons 2022-12-07 10:27:01 +01:00
unknown.png Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
zip.png Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00