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4xhqglsl.fsh
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
4xhqglsl.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
5xBR-lv2.fsh
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Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:35:17 +01:00 |
5xBR.fsh
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Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:35:17 +01:00 |
5xBR.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
aacolor.fsh
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
aacolor.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
bloom.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
cartoon.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
cartoon.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
colorcorrection.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
crt.fsh
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One more fix in crt.fs
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2014-04-22 09:12:18 +02:00 |
defaultshaders.ini
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Specify MaxScale=2 for the new MMPX texture scaling shader
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2021-01-28 11:17:17 +01:00 |
fxaa.fsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
fxaa.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
GaussianDownscale.fsh
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Add SSAA flag for post process shaders,
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2018-04-01 17:00:10 +02:00 |
grayscale.fsh
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
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2013-10-12 02:05:55 +02:00 |
inversecolors.fsh
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Fix AMD crash issue in inversecolors.fsh
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2013-10-12 12:04:53 +05:00 |
natural.fsh
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
natural.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
naturalA.fsh
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Removed unnecessary vertex coords
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2020-10-15 18:56:04 +03:30 |
naturalA.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
psp_color.fsh
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Clean up psp_color shader
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2020-11-22 20:28:17 +01:00 |
scanlines.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
sharpen.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
tex_4xbrz.csh
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Vulkan: Allow custom texture upscaling shaders.
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2020-08-01 22:00:04 -07:00 |
tex_mmpx.csh
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Vulkan: Add MMPX upscaling texture shader.
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2021-01-28 00:38:53 -08:00 |
upscale_spline36.fsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
upscale_spline36.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
videoAA.fsh
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Add uniform to make post process aware of videos.
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2017-09-13 08:13:51 +02:00 |
vignette.fsh
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Minor shader cleanup, fix a build error (see #4160)
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2013-10-13 18:45:16 +02:00 |