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8727679353
Fix UWP build Fix booting homebrew. Qt buildfix
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
#pragma once
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#include "pch.h"
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <queue>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/File/Path.h"
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#include "Core/Loaders.h"
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// This thing is a terrible abomination that wraps asynchronous file access behind a synchronous interface,
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// completely defeating MS' design goals for StorageFile. But hey, you gotta do what you gotta do.
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// This opens a stream attached to the passed-in file. Multiple of these can be created against one StorageFile.
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class StorageFileLoader : public FileLoader {
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public:
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StorageFileLoader(Windows::Storage::StorageFile ^file);
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~StorageFileLoader();
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bool Exists() override;
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bool ExistsFast() override;
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bool IsDirectory() override;
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s64 FileSize() override;
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Path GetPath() const override;
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size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) override;
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private:
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void threadfunc();
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void EnsureOpen();
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enum class OpType {
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NONE,
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READ_AT,
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};
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struct Operation {
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OpType type;
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int64_t offset;
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int64_t size;
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};
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struct Response {
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Windows::Storage::Streams::IBuffer ^buffer;
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};
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bool active_ = false;
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int64_t size_ = -1;
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std::unique_ptr<std::thread> thread_;
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Windows::Storage::StorageFile ^file_;
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Windows::Storage::Streams::IRandomAccessStreamWithContentType ^stream_;
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Path path_;
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bool operationRequested_ = false;
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Operation operation_{ OpType::NONE, 0, 0 };
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std::condition_variable cond_;
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std::mutex mutex_;
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bool operationFailed_ = false;
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bool responseAvailable_ = false;
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Response response_;
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std::condition_variable condResponse_;
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std::mutex mutexResponse_;
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int64_t seekPos_ = 0;
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};
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class StorageFileLoaderFactory : public FileLoaderFactory {
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public:
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StorageFileLoaderFactory(Windows::Storage::StorageFile ^file, IdentifiedFileType fileType) : file_(file), fileType_(fileType) { }
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FileLoader *ConstructFileLoader(const Path &filename) override;
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private:
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Windows::Storage::StorageFile ^file_;
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IdentifiedFileType fileType_;
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};
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// Similar to StorageFileLoader but for directory browsing.
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class StorageDirectoryWrapper {
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private:
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std::thread thread_;
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};
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