ppsspp/UI/CwCheatScreen.cpp

339 lines
9.9 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "android/app-android.h"
#include "input/input_state.h"
#include "ui/ui.h"
#include "util/text/utf8.h"
#include "i18n/i18n.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/MIPS/JitCommon/NativeJit.h"
#include "UI/OnScreenDisplay.h"
#include "UI/ui_atlas.h"
#include "UI/GamepadEmu.h"
#include "UI/MainScreen.h"
#include "UI/EmuScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h"
#include "UI/CwCheatScreen.h"
static bool enableAll = false;
static std::vector<std::string> cheatList;
static CWCheatEngine *cheatEngine2;
static std::deque<bool> bEnableCheat;
void CwCheatScreen::CreateCodeList() {
cheatEngine2 = new CWCheatEngine();
cheatList = cheatEngine2->GetCodesList();
bEnableCheat.clear();
formattedList_.clear();
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].substr(0, 3) == "_C1") {
formattedList_.push_back(cheatList[i].substr(4));
bEnableCheat.push_back(true);
}
if (cheatList[i].substr(0, 3) == "_C0") {
formattedList_.push_back(cheatList[i].substr(4));
bEnableCheat.push_back(false);
}
}
delete cheatEngine2;
}
void CwCheatScreen::CreateViews() {
using namespace UI;
I18NCategory *cw = GetI18NCategory("CwCheats");
I18NCategory *di = GetI18NCategory("Dialog");
CreateCodeList();
g_Config.bReloadCheats = true;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
Margins actionMenuMargins(50, -15, 15, 0);
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
leftColumn->Add(new ItemHeader(cw->T("Options")));
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
#if !defined(MOBILE_DEVICE)
leftColumn->Add(new Choice(cw->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
#endif
leftColumn->Add(new Choice(cw->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
leftColumn->Add(new PopupSliderChoice(&g_Config.iCwCheatRefreshRate, 1, 1000, cw->T("Refresh Rate"), 1, screenManager()));
ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
rightScroll->SetScrollToTop(false);
LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
rightScroll->Add(rightColumn);
root_->Add(leftColumn);
root_->Add(rightScroll);
rightColumn->Add(new ItemHeader(cw->T("Cheats")));
for (size_t i = 0; i < formattedList_.size(); i++) {
name = formattedList_[i].c_str();
rightColumn->Add(new CheatCheckBox(&bEnableCheat[i], cw->T(name), ""))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
}
}
void CwCheatScreen::onFinish(DialogResult result) {
std::fstream fs;
if (result != DR_BACK) // This only works for BACK here.
return;
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (int j = 0; j < (int)cheatList.size(); j++) {
fs << cheatList[j];
if (j < (int)cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
g_Config.bReloadCheats = true;
if (MIPSComp::jit) {
MIPSComp::jit->ClearCache();
}
}
UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams &params) {
std::fstream fs;
enableAll = !enableAll;
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (int j = 0; j < (int)cheatList.size(); j++) {
if (enableAll == 1 && cheatList[j].substr(0, 3) == "_C0"){
cheatList[j].replace(0, 3, "_C1");
}
else if (enableAll == 0 && cheatList[j].substr(0, 3) == "_C1") {
cheatList[j].replace(0, 3, "_C0");
}
}
for (size_t y = 0; y < bEnableCheat.size(); y++) {
bEnableCheat[y] = enableAll;
}
for (int i = 0; i < (int)cheatList.size(); i++) {
fs << cheatList[i];
if (i < (int)cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams &params) {
screenManager()->finishDialog(this, DR_OK);
g_Config.bReloadCheats = true;
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams &params) {
std::string cheatFile;
g_Config.bReloadCheats = true;
if (MIPSComp::jit) {
MIPSComp::jit->ClearCache();
}
screenManager()->finishDialog(this, DR_OK);
#ifdef _WIN32
cheatFile = activeCheatFile;
// Can't rely on a .txt file extension to auto-open in the right editor,
// so let's find notepad
wchar_t notepad_path[MAX_PATH + 1];
GetSystemDirectory(notepad_path, MAX_PATH);
wcscat(notepad_path, L"\\notepad.exe");
wchar_t cheat_path[MAX_PATH + 1] = {0};
wcsncpy(cheat_path, ConvertUTF8ToWString(cheatFile).c_str(), MAX_PATH);
// Flip any slashes...
for (size_t i = 0; i < wcslen(cheat_path); i++) {
if (cheat_path[i] == '/')
cheat_path[i] = '\\';
}
// One for the space, one for the null.
wchar_t command_line[MAX_PATH * 2 + 1 + 1];
wsprintf(command_line, L"%s %s", notepad_path, cheat_path);
STARTUPINFO si;
memset(&si, 0, sizeof(si));
si.cb = sizeof(si);
si.wShowWindow = SW_SHOW;
PROCESS_INFORMATION pi;
memset(&pi, 0, sizeof(pi));
UINT retval = CreateProcess(0, command_line, 0, 0, 0, 0, 0, 0, &si, &pi);
if (!retval) {
ERROR_LOG(COMMON, "Failed creating notepad process");
}
#elif !defined(MOBILE_DEVICE)
#if defined(__APPLE__)
cheatFile = "open ";
#else
cheatFile = "xdg-open ";
#endif
cheatFile.append(activeCheatFile);
NOTICE_LOG(BOOT, "Launching %s", cheatFile.c_str());
int retval = system(cheatFile.c_str());
if (retval != 0) {
ERROR_LOG(COMMON, "Failed to launch cheat file");
}
#endif
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams &params) {
std::string line;
std::vector<std::string> title;
bool finished = false, skip = false;
std::vector<std::string> newList;
std::string cheatFile = GetSysDirectory(DIRECTORY_CHEATS) + "cheat.db";
std::fstream fs;
File::OpenCPPFile(fs, cheatFile, std::ios::in);
if (!fs.is_open()) {
WARN_LOG(COMMON, "Unable to open %s\n", cheatFile.c_str());
}
while (fs.good()) {
getline(fs, line); // get line from file
if (line == "_S " + gameTitle.substr(0, 4) + "-" + gameTitle.substr(4)) {
title.push_back(line);
getline(fs, line);
title.push_back(line);
getline(fs, line);
do {
if (finished == false){
getline(fs, line);
}
if (line.substr(0, 3) == "_C0" || line.substr(0, 3) == "_C1") {
//Test if cheat already exists in cheatList
for (size_t j = 0; j < formattedList_.size(); j++) {
if (line.substr(4) == formattedList_[j]) {
finished = false;
goto loop;
}
}
newList.push_back(line);
getline(fs, line);
do {
newList.push_back(line);
getline(fs, line);
} while (line.substr(0, 2) == "_L");
finished = true;
} else {
continue;
}
loop:;
} while (line.substr(0, 2) != "_S");
finished = true;
}
if (finished == true)
break;
}
fs.close();
std::string title2;
File::OpenCPPFile(fs, activeCheatFile, std::ios::in);
getline(fs, title2);
fs.close();
File::OpenCPPFile(fs, activeCheatFile, std::ios::out | std::ios::app);
auto it = title.begin();
if (title2.substr(0, 2) != "_S" && it != title.end() && (++it) != title.end()) {
fs << title[0] << "\n" << title[1];
}
NOTICE_LOG(COMMON, "Imported %u entries from %s.\n", (int)newList.size(), cheatFile.c_str());
if (newList.size() != 0) {
fs << "\n";
}
for (int i = 0; i < (int)newList.size(); i++) {
fs << newList[i];
if (i < (int)newList.size() - 1) {
fs << "\n";
}
}
fs.close();
g_Config.bReloadCheats = true;
//Need a better way to refresh the screen, rather than exiting and having to re-enter.
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams &params) {
return UI::EVENT_DONE;
}
void CwCheatScreen::processFileOn(std::string activatedCheat) {
std::fstream fs;
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].substr(4) == activatedCheat) {
cheatList[i] = "_C1 " + activatedCheat;
}
}
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (size_t j = 0; j < cheatList.size(); j++) {
fs << cheatList[j];
if (j < cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
}
void CwCheatScreen::processFileOff(std::string deactivatedCheat) {
std::fstream fs;
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].substr(4) == deactivatedCheat) {
cheatList[i] = "_C0 " + deactivatedCheat;
}
}
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (size_t j = 0; j < cheatList.size(); j++) {
fs << cheatList[j];
if (j < cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
}
void CheatCheckBox::Draw(UIContext &dc) {
ClickableItem::Draw(dc);
int paddingX = 16;
int paddingY = 12;
int image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff;
UI::Style style = dc.theme->itemStyle;
if (!IsEnabled())
style = dc.theme->itemDisabledStyle;
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
}