ppsspp/Common/ConsoleListener.cpp
gmvbif ae1c1a0295 Fixed some errors from PVS-Studio in Common project
Color conversion assigned 'a' twice.
Console listener use local variable with the same name a class member.
Some additionals to nocopy for FileUtils and mutex
2015-12-25 09:49:26 +03:00

649 lines
18 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <algorithm> // min
#include <string> // System: To be able to add strings with "+"
#include <math.h>
#ifdef _WIN32
#include <process.h>
#include "CommonWindows.h"
#include <array>
#else
#include <stdarg.h>
#endif
#include "thread/threadutil.h"
#include "util/text/utf8.h"
#include "Common.h"
#include "ConsoleListener.h" // Common
#include "Atomics.h"
#if defined(_WIN32) && !defined(_XBOX)
const int LOG_PENDING_MAX = 120 * 10000;
const int LOG_LATENCY_DELAY_MS = 20;
const int LOG_SHUTDOWN_DELAY_MS = 250;
const int LOG_MAX_DISPLAY_LINES = 4000;
int ConsoleListener::refCount = 0;
HANDLE ConsoleListener::hThread = NULL;
HANDLE ConsoleListener::hTriggerEvent = NULL;
CRITICAL_SECTION ConsoleListener::criticalSection;
char *ConsoleListener::logPending = NULL;
volatile u32 ConsoleListener::logPendingReadPos = 0;
volatile u32 ConsoleListener::logPendingWritePos = 0;
#endif
ConsoleListener::ConsoleListener() : bHidden(true)
{
#if defined(_WIN32) && !defined(_XBOX)
hConsole = NULL;
bUseColor = true;
if (hTriggerEvent == NULL)
{
hTriggerEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
InitializeCriticalSection(&criticalSection);
logPending = new char[LOG_PENDING_MAX];
}
++refCount;
#elif defined(_XBOX)
bUseColor = false;
#else
bUseColor = isatty(fileno(stdout));
#endif
}
ConsoleListener::~ConsoleListener()
{
Close();
}
#ifdef _WIN32
// Handle console event
bool WINAPI ConsoleHandler(DWORD msgType)
{
if (msgType == CTRL_C_EVENT)
{
OutputDebugString(L"Ctrl-C!\n");
return TRUE;
}
else if (msgType == CTRL_CLOSE_EVENT)
{
OutputDebugString(L"Close console window!\n");
return TRUE;
}
/*
Other messages:
CTRL_BREAK_EVENT Ctrl-Break pressed
CTRL_LOGOFF_EVENT User log off
CTRL_SHUTDOWN_EVENT System shutdown
*/
return FALSE;
}
#endif
// 100, 100, "Dolphin Log Console"
// Open console window - width and height is the size of console window
// Name is the window title
void ConsoleListener::Init(bool AutoOpen, int Width, int Height, const char *Title)
{
#if defined(_WIN32) && !defined(_XBOX)
openWidth_ = Width;
openHeight_ = Height;
title_ = ConvertUTF8ToWString(Title);
if (AutoOpen)
Open();
#endif
}
void ConsoleListener::Open()
{
#if defined(_WIN32) && !defined(_XBOX)
if (!GetConsoleWindow())
{
// Open the console window and create the window handle for GetStdHandle()
AllocConsole();
HWND hConWnd = GetConsoleWindow();
ShowWindow(hConWnd, SW_SHOWDEFAULT);
// disable console close button
HMENU hMenu=GetSystemMenu(hConWnd,false);
EnableMenuItem(hMenu,SC_CLOSE,MF_GRAYED|MF_BYCOMMAND);
// Save the window handle that AllocConsole() created
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// Set console handler
if(SetConsoleCtrlHandler((PHANDLER_ROUTINE)ConsoleHandler, TRUE)){OutputDebugString(L"Console handler is installed!\n");}
// Set the console window title
SetConsoleTitle(title_.c_str());
SetConsoleCP(CP_UTF8);
// Set letter space
LetterSpace(openWidth_, LOG_MAX_DISPLAY_LINES);
//MoveWindow(GetConsoleWindow(), 200,200, 800,800, true);
}
else
{
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
}
if (hTriggerEvent != NULL && hThread == NULL)
hThread = (HANDLE)_beginthreadex(NULL, 0, &ConsoleListener::RunThread, this, 0, NULL);
#endif
}
void ConsoleListener::Show(bool bShow)
{
#if defined(_WIN32) && !defined(_XBOX)
if (bShow && bHidden)
{
if (!IsOpen())
Open();
ShowWindow(GetConsoleWindow(), SW_SHOW);
bHidden = false;
}
else if (!bShow && !bHidden)
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
bHidden = true;
}
#endif
}
void ConsoleListener::UpdateHandle()
{
#if defined(_WIN32) && !defined(_XBOX)
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
#endif
}
// Close the console window and close the eventual file handle
void ConsoleListener::Close()
{
#if defined(_WIN32) && !defined(_XBOX)
if (hConsole == NULL)
return;
if (--refCount <= 0)
{
if (hThread != NULL)
{
Common::AtomicStoreRelease(logPendingWritePos, (u32) -1);
SetEvent(hTriggerEvent);
WaitForSingleObject(hThread, LOG_SHUTDOWN_DELAY_MS);
CloseHandle(hThread);
hThread = NULL;
}
if (hTriggerEvent != NULL)
{
DeleteCriticalSection(&criticalSection);
CloseHandle(hTriggerEvent);
hTriggerEvent = NULL;
}
if (logPending != NULL)
{
delete [] logPending;
logPending = NULL;
}
refCount = 0;
}
FreeConsole();
hConsole = NULL;
#else
fflush(NULL);
#endif
}
bool ConsoleListener::IsOpen()
{
#if defined(_WIN32) && !defined(_XBOX)
return (hConsole != NULL);
#else
return true;
#endif
}
/*
LetterSpace: SetConsoleScreenBufferSize and SetConsoleWindowInfo are
dependent on each other, that's the reason for the additional checks.
*/
void ConsoleListener::BufferWidthHeight(int BufferWidth, int BufferHeight, int ScreenWidth, int ScreenHeight, bool BufferFirst)
{
_dbg_assert_msg_(COMMON, IsOpen(), "Don't call this before opening the console.");
#if defined(_WIN32) && !defined(_XBOX)
BOOL SB, SW;
if (BufferFirst)
{
// Change screen buffer size
COORD Co = {(SHORT)BufferWidth, (SHORT)BufferHeight};
SB = SetConsoleScreenBufferSize(hConsole, Co);
// Change the screen buffer window size
SMALL_RECT coo = {(SHORT)0, (SHORT)0, (SHORT)ScreenWidth, (SHORT)ScreenHeight}; // top, left, right, bottom
SW = SetConsoleWindowInfo(hConsole, TRUE, &coo);
}
else
{
// Change the screen buffer window size
SMALL_RECT coo = {(SHORT)0, (SHORT)0, (SHORT)ScreenWidth, (SHORT)ScreenHeight}; // top, left, right, bottom
SW = SetConsoleWindowInfo(hConsole, TRUE, &coo);
// Change screen buffer size
COORD Co = {(SHORT)BufferWidth, (SHORT)BufferHeight};
SB = SetConsoleScreenBufferSize(hConsole, Co);
}
#endif
}
void ConsoleListener::LetterSpace(int Width, int Height)
{
_dbg_assert_msg_(COMMON, IsOpen(), "Don't call this before opening the console.");
#if defined(_WIN32) && !defined(_XBOX)
// Get console info
CONSOLE_SCREEN_BUFFER_INFO ConInfo;
GetConsoleScreenBufferInfo(hConsole, &ConInfo);
//
int OldBufferWidth = ConInfo.dwSize.X;
int OldBufferHeight = ConInfo.dwSize.Y;
int OldScreenWidth = (ConInfo.srWindow.Right - ConInfo.srWindow.Left);
int OldScreenHeight = (ConInfo.srWindow.Bottom - ConInfo.srWindow.Top);
//
int NewBufferWidth = Width;
int NewBufferHeight = Height;
int NewScreenWidth = NewBufferWidth - 1;
int NewScreenHeight = OldScreenHeight;
// Width
BufferWidthHeight(NewBufferWidth, OldBufferHeight, NewScreenWidth, OldScreenHeight, (NewBufferWidth > OldScreenWidth-1));
// Height
BufferWidthHeight(NewBufferWidth, NewBufferHeight, NewScreenWidth, NewScreenHeight, (NewBufferHeight > OldScreenHeight-1));
// Resize the window too
//MoveWindow(GetConsoleWindow(), 200,200, (Width*8 + 50),(NewScreenHeight*12 + 200), true);
#endif
}
#if defined(_WIN32) && !defined(_XBOX)
COORD ConsoleListener::GetCoordinates(int BytesRead, int BufferWidth)
{
COORD Ret = {0, 0};
// Full rows
int Step = (int)floor((float)BytesRead / (float)BufferWidth);
Ret.Y += Step;
// Partial row
Ret.X = BytesRead - (BufferWidth * Step);
return Ret;
}
unsigned int WINAPI ConsoleListener::RunThread(void *lpParam)
{
setCurrentThreadName("Console");
ConsoleListener *consoleLog = (ConsoleListener *)lpParam;
consoleLog->LogWriterThread();
return 0;
}
void ConsoleListener::LogWriterThread()
{
char *logLocal = new char[LOG_PENDING_MAX];
int logLocalSize = 0;
while (true)
{
WaitForSingleObject(hTriggerEvent, INFINITE);
Sleep(LOG_LATENCY_DELAY_MS);
u32 logRemotePos = Common::AtomicLoadAcquire(logPendingWritePos);
if (logRemotePos == (u32) -1)
break;
else if (logRemotePos == logPendingReadPos)
continue;
else
{
EnterCriticalSection(&criticalSection);
logRemotePos = Common::AtomicLoadAcquire(logPendingWritePos);
int start = 0;
if (logRemotePos < logPendingReadPos)
{
const int count = LOG_PENDING_MAX - logPendingReadPos;
memcpy(logLocal + start, logPending + logPendingReadPos, count);
start = count;
logPendingReadPos = 0;
}
const int count = logRemotePos - logPendingReadPos;
memcpy(logLocal + start, logPending + logPendingReadPos, count);
logPendingReadPos += count;
LeaveCriticalSection(&criticalSection);
// Double check.
if (logPendingWritePos == (u32) -1)
break;
logLocalSize = start + count;
}
for (char *Text = logLocal, *End = logLocal + logLocalSize; Text < End; )
{
LogTypes::LOG_LEVELS Level = LogTypes::LINFO;
char *next = (char *) memchr(Text + 1, '\033', End - Text);
size_t Len = next - Text;
if (next == NULL)
Len = End - Text;
if (Text[0] == '\033' && Text + 1 < End)
{
Level = (LogTypes::LOG_LEVELS) (Text[1] - '0');
Len -= 2;
Text += 2;
}
// Make sure we didn't start quitting. This is kinda slow.
if (logPendingWritePos == (u32) -1)
break;
WriteToConsole(Level, Text, Len);
Text += Len;
}
}
delete [] logLocal;
}
void ConsoleListener::SendToThread(LogTypes::LOG_LEVELS Level, const char *Text)
{
// Oops, we're already quitting. Just do nothing.
if (logPendingWritePos == (u32) -1)
return;
int Len = (int)strlen(Text);
if (Len > LOG_PENDING_MAX)
Len = LOG_PENDING_MAX - 16;
char ColorAttr[16] = "";
int ColorLen = 0;
if (bUseColor)
{
// Not ANSI, since the console doesn't support it, but ANSI-like.
snprintf(ColorAttr, 16, "\033%d", Level);
// For now, rather than properly support it.
_dbg_assert_msg_(COMMON, strlen(ColorAttr) == 2, "Console logging doesn't support > 9 levels.");
ColorLen = (int)strlen(ColorAttr);
}
EnterCriticalSection(&criticalSection);
u32 logWritePos = Common::AtomicLoad(logPendingWritePos);
u32 prevLogWritePos = logWritePos;
if (logWritePos + ColorLen + Len >= LOG_PENDING_MAX)
{
for (int i = 0; i < ColorLen; ++i)
logPending[(logWritePos + i) % LOG_PENDING_MAX] = ColorAttr[i];
logWritePos += ColorLen;
if (logWritePos >= LOG_PENDING_MAX)
logWritePos -= LOG_PENDING_MAX;
int start = 0;
if (logWritePos < LOG_PENDING_MAX && logWritePos + Len >= LOG_PENDING_MAX)
{
const int count = LOG_PENDING_MAX - logWritePos;
memcpy(logPending + logWritePos, Text, count);
start = count;
logWritePos = 0;
}
const int count = Len - start;
if (count > 0)
{
memcpy(logPending + logWritePos, Text + start, count);
logWritePos += count;
}
}
else
{
memcpy(logPending + logWritePos, ColorAttr, ColorLen);
memcpy(logPending + logWritePos + ColorLen, Text, Len);
logWritePos += ColorLen + Len;
}
// Oops, we passed the read pos.
if (prevLogWritePos < logPendingReadPos && logWritePos >= logPendingReadPos)
{
char *nextNewline = (char *) memchr(logPending + logWritePos, '\n', LOG_PENDING_MAX - logWritePos);
if (nextNewline == NULL && logWritePos > 0)
nextNewline = (char *) memchr(logPending, '\n', logWritePos);
// Okay, have it go right after the next newline.
if (nextNewline != NULL)
logPendingReadPos = (u32)(nextNewline - logPending + 1);
}
// Double check we didn't start quitting.
if (logPendingWritePos == (u32) -1)
return;
Common::AtomicStoreRelease(logPendingWritePos, logWritePos);
LeaveCriticalSection(&criticalSection);
SetEvent(hTriggerEvent);
}
void ConsoleListener::WriteToConsole(LogTypes::LOG_LEVELS Level, const char *Text, size_t Len)
{
_dbg_assert_msg_(COMMON, IsOpen(), "Don't call this before opening the console.");
/*
const int MAX_BYTES = 1024*10;
char Str[MAX_BYTES];
va_list ArgPtr;
int Cnt;
va_start(ArgPtr, Text);
Cnt = vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
*/
DWORD cCharsWritten;
WORD Color;
static wchar_t tempBuf[2048];
switch (Level)
{
case NOTICE_LEVEL: // light green
Color = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
break;
case ERROR_LEVEL: // light red
Color = FOREGROUND_RED | FOREGROUND_INTENSITY;
break;
case WARNING_LEVEL: // light yellow
Color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
break;
case INFO_LEVEL: // cyan
Color = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
break;
case DEBUG_LEVEL: // gray
Color = FOREGROUND_INTENSITY;
break;
default: // off-white
Color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
break;
}
if (Len > 10)
{
// First 10 chars white
SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
int wlen = MultiByteToWideChar(CP_UTF8, 0, Text, (int)Len, NULL, NULL);
MultiByteToWideChar(CP_UTF8, 0, Text, (int)Len, tempBuf, wlen);
WriteConsole(hConsole, tempBuf, 10, &cCharsWritten, NULL);
Text += 10;
Len -= 10;
}
SetConsoleTextAttribute(hConsole, Color);
int wlen = MultiByteToWideChar(CP_UTF8, 0, Text, (int)Len, NULL, NULL);
MultiByteToWideChar(CP_UTF8, 0, Text, (int)Len, tempBuf, wlen);
WriteConsole(hConsole, tempBuf, (DWORD)Len, &cCharsWritten, NULL);
}
#endif
void ConsoleListener::PixelSpace(int Left, int Top, int Width, int Height, bool Resize)
{
_dbg_assert_msg_(COMMON, IsOpen(), "Don't call this before opening the console.");
#if defined(_WIN32) && !defined(_XBOX)
// Check size
if (Width < 8 || Height < 12) return;
bool DBef = true;
bool DAft = true;
std::string SLog = "";
const HWND hWnd = GetConsoleWindow();
//const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// Get console info
CONSOLE_SCREEN_BUFFER_INFO ConInfo;
GetConsoleScreenBufferInfo(hConsole, &ConInfo);
DWORD BufferSize = ConInfo.dwSize.X * ConInfo.dwSize.Y;
// ---------------------------------------------------------------------
// Save the current text
// ------------------------
DWORD cCharsRead = 0;
COORD coordScreen = { 0, 0 };
static const int MAX_BYTES = 1024 * 16;
std::vector<std::array<wchar_t, MAX_BYTES>> Str;
std::vector<std::array<WORD, MAX_BYTES>> Attr;
// ReadConsoleOutputAttribute seems to have a limit at this level
static const int ReadBufferSize = MAX_BYTES - 32;
DWORD cAttrRead = ReadBufferSize;
DWORD BytesRead = 0;
while (BytesRead < BufferSize)
{
Str.resize(Str.size() + 1);
if (!ReadConsoleOutputCharacter(hConsole, Str.back().data(), ReadBufferSize, coordScreen, &cCharsRead))
SLog += StringFromFormat("WriteConsoleOutputCharacter error");
Attr.resize(Attr.size() + 1);
if (!ReadConsoleOutputAttribute(hConsole, Attr.back().data(), ReadBufferSize, coordScreen, &cAttrRead))
SLog += StringFromFormat("WriteConsoleOutputAttribute error");
// Break on error
if (cAttrRead == 0) break;
BytesRead += cAttrRead;
coordScreen = GetCoordinates(BytesRead, ConInfo.dwSize.X);
}
// Letter space
int LWidth = (int)(floor((float)Width / 8.0f) - 1.0f);
int LHeight = (int)(floor((float)Height / 12.0f) - 1.0f);
int LBufWidth = LWidth + 1;
int LBufHeight = (int)floor((float)BufferSize / (float)LBufWidth);
// Change screen buffer size
LetterSpace(LBufWidth, LBufHeight);
ClearScreen(true);
coordScreen.Y = 0;
coordScreen.X = 0;
DWORD cCharsWritten = 0;
int BytesWritten = 0;
DWORD cAttrWritten = 0;
for (size_t i = 0; i < Attr.size(); i++)
{
if (!WriteConsoleOutputCharacter(hConsole, Str[i].data(), ReadBufferSize, coordScreen, &cCharsWritten))
SLog += StringFromFormat("WriteConsoleOutputCharacter error");
if (!WriteConsoleOutputAttribute(hConsole, Attr[i].data(), ReadBufferSize, coordScreen, &cAttrWritten))
SLog += StringFromFormat("WriteConsoleOutputAttribute error");
BytesWritten += cAttrWritten;
coordScreen = GetCoordinates(BytesWritten, LBufWidth);
}
const int OldCursor = ConInfo.dwCursorPosition.Y * ConInfo.dwSize.X + ConInfo.dwCursorPosition.X;
COORD Coo = GetCoordinates(OldCursor, LBufWidth);
SetConsoleCursorPosition(hConsole, Coo);
if (SLog.length() > 0) Log(LogTypes::LNOTICE, SLog.c_str());
// Resize the window too
if (Resize) MoveWindow(GetConsoleWindow(), Left,Top, (Width + 100),Height, true);
#endif
}
void ConsoleListener::Log(LogTypes::LOG_LEVELS Level, const char *Text)
{
#if defined(_WIN32) && !defined(_XBOX)
if (hThread == NULL && IsOpen())
WriteToConsole(Level, Text, strlen(Text));
else
SendToThread(Level, Text);
#else
char ColorAttr[16] = "";
char ResetAttr[16] = "";
if (bUseColor)
{
strcpy(ResetAttr, "\033[0m");
switch (Level)
{
case NOTICE_LEVEL: // light green
strcpy(ColorAttr, "\033[92m");
break;
case ERROR_LEVEL: // light red
strcpy(ColorAttr, "\033[91m");
break;
case WARNING_LEVEL: // light yellow
strcpy(ColorAttr, "\033[93m");
break;
default:
break;
}
}
fprintf(stderr, "%s%s%s", ColorAttr, Text, ResetAttr);
#endif
}
// Clear console screen
void ConsoleListener::ClearScreen(bool Cursor)
{
_dbg_assert_msg_(COMMON, IsOpen(), "Don't call this before opening the console.");
#if defined(_WIN32) && !defined(_XBOX)
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
//HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
// Write space to the entire console
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten);
// Reset cursor
if (Cursor) SetConsoleCursorPosition(hConsole, coordScreen);
#endif
}