ppsspp/GPU
2023-01-04 11:04:24 +01:00
..
Common Minor simplification in VS 2023-01-04 11:04:24 +01:00
D3D11 Pass the vertex decoder into the vertex shader IDs generator 2022-12-30 22:57:05 +01:00
Debugger GE Debugger: Prevent double init. 2022-12-18 14:53:11 -08:00
Directx9 Merge pull request #16628 from hrydgard/remove-fog-fshader-flag 2023-01-04 11:01:19 +01:00
GLES Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
Software softgpu: Fix lighting with 0 exp. 2023-01-02 11:42:52 -08:00
Vulkan Remove lmode flag bit from fragment and geometry shaders 2023-01-04 11:04:23 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h
GPU.cpp softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPU.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
GPUCommon.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUInterface.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h Add accessor for UseFlags 2022-12-13 18:27:45 +01:00
Math3D.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
Math3D.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00