.. |
Common
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Minor simplification in VS
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2023-01-04 11:04:24 +01:00 |
D3D11
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Pass the vertex decoder into the vertex shader IDs generator
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2022-12-30 22:57:05 +01:00 |
Debugger
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GE Debugger: Prevent double init.
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2022-12-18 14:53:11 -08:00 |
Directx9
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Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
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2023-01-04 11:01:19 +01:00 |
GLES
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Remove lmode flag bit from fragment and geometry shaders
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2023-01-04 11:04:23 +01:00 |
Software
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softgpu: Fix lighting with 0 exp.
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2023-01-02 11:42:52 -08:00 |
Vulkan
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Remove lmode flag bit from fragment and geometry shaders
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2023-01-04 11:04:23 +01:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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GPU.cpp
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
GPU.h
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
GPU.vcxproj
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
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Make fog-enable driven by uniform instead of fragment shader flag bit
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2023-01-04 10:14:11 +01:00 |
GPUCommon.h
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
GPUInterface.h
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softgpu: Detect binner alloc fail and bail.
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2023-01-01 06:59:14 -08:00 |
GPUState.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
GPUState.h
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
Math3D.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
Math3D.h
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |