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39 lines
972 B
C++
39 lines
972 B
C++
#pragma once
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include "AndroidAudio.h"
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class OpenSLContext : public AudioContext {
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public:
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OpenSLContext(AndroidAudioCallback cb, int framesPerBuffer, int sampleRate);
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bool Init() override;
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~OpenSLContext();
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private:
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// engine interfaces
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SLObjectItf engineObject = nullptr;
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SLEngineItf engineEngine = nullptr;
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SLObjectItf outputMixObject = nullptr;
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// buffer queue player interfaces
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SLObjectItf bqPlayerObject = nullptr;
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SLPlayItf bqPlayerPlay = nullptr;
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SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue = nullptr;
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SLVolumeItf bqPlayerVolume = nullptr;
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// Should be no reason to need more than two buffers, but make it clear in the code.
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enum {
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NUM_BUFFERS = 2,
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};
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// Double buffering.
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short *buffer[NUM_BUFFERS]{};
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int curBuffer = 0;
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static void bqPlayerCallbackWrap(SLAndroidSimpleBufferQueueItf bq, void *context);
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void BqPlayerCallback(SLAndroidSimpleBufferQueueItf bq);
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};
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