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In VRAM, always store without mirror. In RAM, always store without cache/kernel bits. |
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.. | ||
DrawEngineDX9.cpp | ||
DrawEngineDX9.h | ||
FramebufferManagerDX9.cpp | ||
FramebufferManagerDX9.h | ||
GPU_DX9.cpp | ||
GPU_DX9.h | ||
ShaderManagerDX9.cpp | ||
ShaderManagerDX9.h | ||
StateMappingDX9.cpp | ||
StateMappingDX9.h | ||
TextureCacheDX9.cpp | ||
TextureCacheDX9.h |