..
DepthBufferGLES.cpp
GLES: Support more clip distances.
2022-09-18 13:16:59 -07:00
DrawEngineGLES.cpp
GPU: Mask away unused bits in framebuf/zbuf ptr.
2022-10-02 20:44:35 -07:00
DrawEngineGLES.h
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 14:48:07 +02:00
FragmentTestCacheGLES.cpp
Implement 3D texturing in the OpenGL backend too. Assorted fixes.
2022-07-31 10:43:48 +02:00
FragmentTestCacheGLES.h
GPU: More consistently clear ptrs on DeviceLost().
2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp
More removing redundant stuff
2022-08-16 21:38:09 +02:00
FramebufferManagerGLES.h
More removing redundant stuff
2022-08-16 21:38:09 +02:00
GPU_GLES.cpp
Unify depth texture and framebuffer fetch checks
2022-09-20 10:47:49 +02:00
GPU_GLES.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerGLES.cpp
GPU: Verify generated shader buffer length.
2022-10-05 21:41:09 -07:00
ShaderManagerGLES.h
Fix light ubershader for D3D11 and OpenGL, GLES unsigned/signed stuff
2022-09-25 23:35:08 +02:00
StateMappingGLES.cpp
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
StateMappingGLES.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp
OpenGL and D3D11 fixes
2022-09-14 23:35:15 +02:00
TextureCacheGLES.h
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00