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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
DrawEngineVulkan.h
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
FramebufferManagerVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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Unify most of the DebugGetShader* functions
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2023-02-25 16:42:09 +01:00 |
GPU_Vulkan.h
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Remove function InitClear. Was only implemented for DX9, and only barely meaningful in non-buffered.
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2023-02-25 16:32:50 +01:00 |
PipelineManagerVulkan.cpp
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Fix a race condition during Vulkan shader cache load.
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2023-01-13 10:35:04 +01:00 |
PipelineManagerVulkan.h
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Fix a race condition during Vulkan shader cache load.
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2023-01-13 10:35:04 +01:00 |
ShaderManagerVulkan.cpp
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Use dedicated threads for the shader object creation. Bypasses the deadlock possibility.
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2023-02-01 11:15:33 +01:00 |
ShaderManagerVulkan.h
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Prepare for unifying more stuff
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2023-02-25 16:01:32 +01:00 |
StateMappingVulkan.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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More unification work
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2023-02-25 16:12:24 +01:00 |
TextureCacheVulkan.h
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Prepare for unifying more stuff
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2023-02-25 16:01:32 +01:00 |
VulkanUtil.cpp
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Prepare for unifying more stuff
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2023-02-25 16:01:32 +01:00 |
VulkanUtil.h
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Prepare for unifying more stuff
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2023-02-25 16:01:32 +01:00 |