ppsspp/GPU/Vulkan
2023-02-25 19:23:07 +01:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
DrawEngineVulkan.h Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Unify most of the DebugGetShader* functions 2023-02-25 16:42:09 +01:00
GPU_Vulkan.h Remove function InitClear. Was only implemented for DX9, and only barely meaningful in non-buffered. 2023-02-25 16:32:50 +01:00
PipelineManagerVulkan.cpp Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
PipelineManagerVulkan.h Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
ShaderManagerVulkan.cpp Use dedicated threads for the shader object creation. Bypasses the deadlock possibility. 2023-02-01 11:15:33 +01:00
ShaderManagerVulkan.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
StateMappingVulkan.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp More unification work 2023-02-25 16:12:24 +01:00
TextureCacheVulkan.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
VulkanUtil.cpp Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00
VulkanUtil.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00