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Debugger
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
Dialog
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Merge pull request #13520 from shenweip/memStickSize
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2020-10-10 15:41:44 +02:00 |
ELF
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IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
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2020-10-27 20:48:34 +08:00 |
FileLoaders
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
FileSystems
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Simulates memory stick size to get fixed free space.
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2020-10-08 23:51:56 +08:00 |
Font
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Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
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2020-08-15 19:08:39 +02:00 |
HLE
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Minor refactor in sceUtility.cpp, making future changes easier.
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2020-12-13 19:55:37 +01:00 |
HW
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Correctly handle stuffing data of pack header.
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2020-11-25 00:13:31 +08:00 |
MIPS
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Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
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2020-11-23 23:51:07 +01:00 |
Util
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More buildfixes
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2020-10-16 00:24:12 +02:00 |
AVIDump.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
AVIDump.h
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Fix Symbian Builds
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2016-09-04 12:52:14 -04:00 |
Compatibility.cpp
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Enable color reinterpret for Ultimate Ghosts & Goblins
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2020-11-27 23:52:33 +01:00 |
Compatibility.h
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Enable color reinterpret for Ultimate Ghosts & Goblins
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2020-11-27 23:52:33 +01:00 |
Config.cpp
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Android: Enable fullscreen ("Immersive mode") by default.
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2020-12-13 19:28:21 +01:00 |
Config.h
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Remember game list scroll
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2020-11-23 10:10:20 +01:00 |
ConfigValues.h
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Display: Allow unthrottle to skip only flipping.
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2020-07-19 13:57:04 +02:00 |
Core.cpp
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Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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2020-10-04 11:42:16 +02:00 |
Core.h
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Crash: Show disassembly of the instruction causing the crash, and the symbol name.
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2020-07-15 12:38:05 +02:00 |
Core.vcxproj
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
Core.vcxproj.filters
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
CoreParameter.h
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
CoreTiming.cpp
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Move the profiler to Common
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2020-10-04 11:42:16 +02:00 |
CoreTiming.h
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Oops, got these backwards.
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2019-04-16 17:36:29 -07:00 |
CwCheat.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
CwCheat.h
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
HDRemaster.cpp
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Merge base/basictypes.h into Common/Common.h (mostly).
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2020-09-29 15:51:51 +02:00 |
HDRemaster.h
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Identify remasters based on UMD_DATA hash.
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2015-12-28 14:13:05 -08:00 |
Host.cpp
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Windows: Initialize WindowsHost in EmuThread.
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2017-05-05 06:53:48 -07:00 |
Host.h
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SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
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2020-10-22 17:45:29 +08:00 |
Instance.cpp
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Windows: Show instance counter only with peers.
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2020-08-18 06:59:49 -07:00 |
Instance.h
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Windows: Show instance counter only with peers.
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2020-08-18 06:59:49 -07:00 |
KeyMap.cpp
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Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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2020-10-04 11:42:16 +02:00 |
KeyMap.h
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Move math and some file and data conversion files out from native to Common.
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2020-10-04 09:12:46 +02:00 |
Loaders.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
Loaders.h
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fix
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2020-01-04 09:11:15 +08:00 |
MemFault.cpp
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Common.h shouldn't include Log.h.
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2020-10-04 11:42:14 +02:00 |
MemFault.h
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Split the fault handling from MemMap.cpp to MemFault.cpp.
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2020-07-15 12:12:57 +02:00 |
MemMap.cpp
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Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired.
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2020-11-02 23:11:44 +01:00 |
MemMap.h
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Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things.
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2020-11-03 21:04:03 +01:00 |
MemMapFunctions.cpp
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
MemMapHelpers.h
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Debugger: Run memory breakpoints on mobile.
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2018-06-06 17:31:56 -07:00 |
Opcode.h
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More reinterpret shader gen and test work.
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2020-11-08 10:41:20 +01:00 |
PSPLoaders.cpp
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Fixed a PlayStation typo (#13729)
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2020-11-30 23:58:43 +01:00 |
PSPLoaders.h
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Move umd replace to loaders.
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2020-01-02 14:56:24 +08:00 |
Replay.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
Replay.h
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Replay: Attempt to ignore reads in PSP/GAME.
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2019-07-04 23:46:15 -07:00 |
Reporting.cpp
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Add an option to the in-game dev menu to reset counts on limited logging
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2020-10-10 15:10:46 +02:00 |
Reporting.h
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Add an option to the in-game dev menu to reset counts on limited logging
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2020-10-10 15:10:46 +02:00 |
SaveState.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
SaveState.h
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
Screenshot.cpp
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Qt: Remove Qt-specific screenshot path.
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2020-10-18 20:46:09 -07:00 |
Screenshot.h
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GE Debugger: Save with alpha for PNGs.
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2017-12-21 23:47:49 -08:00 |
System.cpp
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Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
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2020-11-23 23:51:07 +01:00 |
System.h
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Plugins: Support for loading game-specific plugins.
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2020-09-08 09:12:19 -07:00 |
TextureReplacer.cpp
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Buildfix - remove more Qt-specific code in TextureReplacer
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2020-10-06 00:16:23 +02:00 |
TextureReplacer.h
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GPU: Remove neon xxhash implementation.
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2020-08-27 20:31:09 -07:00 |
ThreadEventQueue.h
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Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
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2020-07-12 15:25:20 +02:00 |
ThreadPools.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
ThreadPools.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
WaveFile.cpp
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Common.h shouldn't include Log.h.
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2020-10-04 11:42:14 +02:00 |
WaveFile.h
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
WebServer.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
WebServer.h
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http: Ensure webserver shutdown on exit.
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2019-09-28 11:12:12 -07:00 |
x360_compat.h
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[Xbox] Missings files
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2014-03-02 11:16:56 -08:00 |