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72 lines
1.4 KiB
C++
72 lines
1.4 KiB
C++
#ifndef QTHOST_H
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#define QTHOST_H
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#include <QObject>
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#include "../Core/Host.h"
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#include "mainwindow.h"
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#include "base/NativeApp.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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#include "gfx_es2/gl_state.h"
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#include "gfx/texture.h"
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#include "input/input_state.h"
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#include "math/math_util.h"
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#include "base/mutex.h"
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#include "math/lin/matrix4x4.h"
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#include <QGLWidget>
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// Globals
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static PMixer *g_mixer;
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static QString fileToStart;
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static QtEmuGL* glWindow;
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class QtHost : public QObject, public Host
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{
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Q_OBJECT
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public:
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QtHost(MainWindow* mainWindow);
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void UpdateMemView();
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void UpdateDisassembly();
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void UpdateUI();
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void SetDebugMode(bool mode);
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void AddSymbol(std::string name, u32 addr, u32 size, int type);
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bool InitGL(std::string *error_string);
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void BeginFrame();
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void EndFrame();
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void ShutdownGL();
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void InitSound(PMixer *mixer);
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void UpdateSound() { }
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void ShutdownSound();
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bool IsDebuggingEnabled();
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bool GPUDebuggingActive();
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void BootDone();
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void PrepareShutdown();
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bool AttemptLoadSymbolMap();
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void SetWindowTitle(const char *message);
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void GPUNotifyCommand(u32 pc);
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void SendCoreWait(bool);
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bool GpuStep();
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void SendGPUWait(u32 cmd, u32 addr, void* data);
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void SendGPUStart();
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void SetGPUStep(bool value, int flag = 0, u32 data = 0);
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void NextGPUStep();
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signals:
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void BootDoneSignal();
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private:
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MainWindow* mainWindow;
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bool m_GPUStep;
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int m_GPUFlag;
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u32 m_GPUData;
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};
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#endif // QTAPP_H
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