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https://github.com/hrydgard/ppsspp.git
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2037977292
This reverts commit eb4ca0cf81
.
76 lines
2.7 KiB
INI
76 lines
2.7 KiB
INI
# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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# Fight Night Round 3
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# Our accurate rounding of depth to 16-bit precision appears to cause a regression
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# in this game. The game doesn't seem to need it, so let's turn it off.
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# Issue #8004
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[ULES00270]
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NoDepthRounding = true
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[ULUS10066]
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NoDepthRounding = true
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# Ridge Racer
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# Our accurate rounding of depth to 16-bit precision appears to cause a regression
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# in this game. The game doesn't seem to need it, so let's turn it off.
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# Issue 8031
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[UCAS40015]
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NoDepthRounding = true
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[ULUS10001]
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NoDepthRounding = true
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[UCKS45002]
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NoDepthRounding = true
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[UCES00002]
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NoDepthRounding = true
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[ULJS19002]
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NoDepthRounding = true
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[UCKS45053]
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NoDepthRounding = true
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[NPJH50140]
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NoDepthRounding = true
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# Do the same for Ridge Racer 2, it's nearly the exact same game except more levels and cars.
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[ULJS00080]
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NoDepthRounding = true
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[UCES00422]
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NoDepthRounding = true
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[NPJH50366]
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NoDepthRounding = true
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# Heroes Phantasia requires pixel depth rounding.
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[NPJH50558]
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PixelDepthRounding = true
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[ULJS00456]
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PixelDepthRounding = true
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[ULJS00454]
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PixelDepthRounding = true
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