ppsspp/assets/compat.ini
Unknown W. Brackets 2037977292 Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81.
2015-10-17 16:20:19 -07:00

76 lines
2.7 KiB
INI

# ========================================================================================
# compat.ini for PPSSPP
# ========================================================================================
#
# This file is not meant to be user-editable, although is kept as a separate ini
# file instead of compiled into the code for debugging purposes.
#
# The uses cases are strict:
# * Enable fixes for things we can't reasonably emulate without completely ruining
# performance for other games, such as the screen copies in Dangan Ronpa
# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
# implement them at all in a 100% compatible way
# * Emergency game-specific compatibility fixes before releases, such as the GTA
# music problem where every attempted fix has reduced compatibility with other games
# * Enable "unsafe" performance optimizations that some games can tolerate and
# others cannot. We do not currently have any of those.
#
# This functionality should NOT be used for any of the following:
# * Cheats
# * Fun hacks, like enlarged heads or whatever
# * Fixing general compatibility issues. First try to find a general solution. Try hard.
#
# Game IDs can be looked up at GameFAQs, for example:
# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
# Sometimes the information may be incomplete though.
#
# ========================================================================================
# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
# ========================================================================================
# Fight Night Round 3
# Our accurate rounding of depth to 16-bit precision appears to cause a regression
# in this game. The game doesn't seem to need it, so let's turn it off.
# Issue #8004
[ULES00270]
NoDepthRounding = true
[ULUS10066]
NoDepthRounding = true
# Ridge Racer
# Our accurate rounding of depth to 16-bit precision appears to cause a regression
# in this game. The game doesn't seem to need it, so let's turn it off.
# Issue 8031
[UCAS40015]
NoDepthRounding = true
[ULUS10001]
NoDepthRounding = true
[UCKS45002]
NoDepthRounding = true
[UCES00002]
NoDepthRounding = true
[ULJS19002]
NoDepthRounding = true
[UCKS45053]
NoDepthRounding = true
[NPJH50140]
NoDepthRounding = true
# Do the same for Ridge Racer 2, it's nearly the exact same game except more levels and cars.
[ULJS00080]
NoDepthRounding = true
[UCES00422]
NoDepthRounding = true
[NPJH50366]
NoDepthRounding = true
# Heroes Phantasia requires pixel depth rounding.
[NPJH50558]
PixelDepthRounding = true
[ULJS00456]
PixelDepthRounding = true
[ULJS00454]
PixelDepthRounding = true