ppsspp/GPU/Software
Unknown W. Brackets 88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
..
BinManager.cpp ThreadManager: Add a simple priority field. 2023-02-02 17:08:24 -08:00
BinManager.h Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
Clipper.cpp softgpu: Correctly fix inversions, matching tests. 2022-11-30 23:20:39 -08:00
Clipper.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
DrawPixel.cpp softgpu: Use NEON SIMD for alpha blending, etc. 2023-01-07 19:06:34 -08:00
DrawPixel.h softgpu: Avoid clear hazard for last cached funcs. 2022-12-06 21:23:56 -08:00
DrawPixelX86.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
FuncId.cpp softgpu: Minor opt, ignore unused z_stride. 2022-10-02 21:31:07 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp softgpu: Use NEON for lighting. 2023-01-07 19:06:35 -08:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp Fix another subtle NEON type mismatch. 2023-01-10 14:56:30 +01:00
Rasterizer.h softgpu: Remove std::function usage. 2022-12-06 19:15:57 -08:00
RasterizerRectangle.cpp Typo fix in NEON code. 2023-01-10 12:32:33 +01:00
RasterizerRectangle.h softgpu: Make triangle fan rect detection generic. 2022-10-16 16:01:09 -07:00
RasterizerRegCache.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Use NEON for texture blending. 2023-01-07 19:06:35 -08:00
Sampler.h softgpu: Avoid clear hazard for last cached funcs. 2022-12-06 21:23:56 -08:00
SamplerX86.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
SoftGpu.cpp softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
SoftGpu.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
TransformUnit.cpp softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
TransformUnit.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.