..
Common
Fix a code alignment warning.
2014-01-10 22:21:31 -08:00
Debugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Directx9
Consider the texture changed when framebuf changes.
2014-01-20 07:52:09 -08:00
GLES
Only copy dirty depth buffers between FBOs.
2014-01-24 01:44:24 -08:00
Null
Enable frameskipping in the null gpu.
2013-11-14 23:37:48 -08:00
Software
softgpu: Fix lines drawn upward or leftward.
2014-01-19 23:32:53 -08:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
2013-12-14 06:48:45 +08:00
GeDisasm.cpp
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
GPU.vcxproj.filters
Adjust some project filters.
2013-12-14 22:36:41 -08:00
GPUCommon.cpp
Add a static method for creating PSPPointers.
2013-12-16 23:50:52 -08:00
GPUCommon.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
GPUInterface.h
More include cleanup. Hoping for very slightly faster compile times..
2013-12-30 10:49:05 +01:00
GPUState.cpp
Reinitialize the GE on sceKernelLoadExec().
2013-11-28 15:35:12 -08:00
GPUState.h
Add gstate.isSkinningEnabled()
2013-12-16 20:42:45 +08:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00
Math3D.h
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00