mirror of
https://github.com/hrydgard/ppsspp.git
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0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/Render/TextureAtlas.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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class MultiTouchDisplay : public UI::View {
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public:
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MultiTouchDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
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: UI::View(layoutParams), pointerDownMask_(0), scale_(scale), img_(img), angle_(0.0f), flipImageH_(false) {
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}
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virtual void Touch(const TouchInput &input) override;
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virtual void Draw(UIContext &dc) override;
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virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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// chainable
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MultiTouchDisplay *FlipImageH(bool flip) { flipImageH_ = flip; return this; }
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MultiTouchDisplay *SetAngle(float angle) { angle_ = angle; return this; }
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protected:
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uint32_t pointerDownMask_;
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float scale_;
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private:
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ImageID img_;
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float angle_;
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bool flipImageH_;
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};
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class PSPDisplay : public MultiTouchDisplay {
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public:
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PSPDisplay(ImageID img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchDisplay(img, scale, layoutParams) {
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}
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};
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