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DepalettizeShaderDX9.cpp
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
DepalettizeShaderDX9.h
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
DrawEngineDX9.cpp
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
DrawEngineDX9.h
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
FramebufferDX9.cpp
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Minor changes for compatibility with VS2017
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2017-03-12 17:33:00 +01:00 |
FramebufferDX9.h
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
GPU_DX9.cpp
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Dirty UVSCALEOFFSET on every draw call.
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2017-03-11 13:10:38 +01:00 |
GPU_DX9.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
PixelShaderGeneratorDX9.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
PixelShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
ShaderManagerDX9.cpp
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Add an ini setting to hide performance warnings.
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2017-03-11 19:31:00 -08:00 |
ShaderManagerDX9.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingDX9.cpp
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
TextureCacheDX9.cpp
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
TextureCacheDX9.h
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Minor D3D9 cleanups
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2017-03-02 12:29:23 +01:00 |
TextureScalerDX9.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorDX9.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |