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DepalettizeShaderCommon.cpp
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
Draw2D.h
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CLUTs can be loaded from small rectangular textures. Need to linearize.
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2022-09-21 18:33:15 +02:00 |
DrawEngineCommon.cpp
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VR: Always pass the bounding box check.
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2022-10-22 16:52:02 -07:00 |
DrawEngineCommon.h
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GPU: Allow/use indices in bounding box check.
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2022-10-22 16:05:29 -07:00 |
FragmentShaderGenerator.cpp
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
FragmentShaderGenerator.h
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
FramebufferManagerCommon.cpp
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
FramebufferManagerCommon.h
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
GeometryShaderGenerator.cpp
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Minor refactor of ShaderWriter flags. Extracted from the stereo PR
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2022-10-23 21:57:01 +02:00 |
GeometryShaderGenerator.h
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
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Debugger: Allow currently-invalid memory reference.
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2022-10-29 17:43:35 -07:00 |
GPUDebugInterface.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
GPUStateUtils.cpp
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Two more renames to make things read better
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2022-10-17 08:47:05 +02:00 |
GPUStateUtils.h
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GPU: Fix simulating logicop with blend and shader.
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2022-09-13 19:07:25 -07:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Format string fix
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2022-10-27 11:06:00 +02:00 |
PostShader.h
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Start stereo postshader work
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2022-10-27 11:05:58 +02:00 |
PresentationCommon.cpp
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Address feedback
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2022-10-28 17:42:21 +02:00 |
PresentationCommon.h
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More work. Things are starting to work now.
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2022-10-27 11:05:58 +02:00 |
ReinterpretFramebuffer.cpp
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
ReinterpretFramebuffer.h
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Switch reinterpret shaders over to the Draw2D framework.
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2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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GPU: Add dirtying for geo shader state.
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2022-10-02 07:42:16 -07:00 |
ShaderId.cpp
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Shadergen fix for OpenGL
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2022-10-27 11:05:59 +02:00 |
ShaderId.h
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
ShaderUniforms.cpp
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Don't expand alphaColorRef to 128 bytes on backends where we don't need to.
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2022-10-10 18:02:01 +02:00 |
ShaderUniforms.h
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Actually bind a global uniform buffer, too. Not yet used.
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2022-10-28 10:15:36 +02:00 |
SoftwareLighting.h
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SoftwareTransformCommon.cpp
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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softgpu: Avoid unnecessary flushing for curves.
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2022-09-22 00:08:38 -07:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
StencilCommon.h
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
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Fix depal texture binding bug
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2022-10-27 11:05:59 +02:00 |
TextureCacheCommon.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |
TextureDecoder.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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Some more codestyle cleanup
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2022-10-20 06:59:35 -04:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
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Fix more cases, GTA works now.
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2022-10-27 11:05:59 +02:00 |
TextureShaderCommon.h
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Fix Katamari
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2022-08-26 23:47:22 +02:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexDecoderArm.cpp
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexDecoderCommon.cpp
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softgpu: Fix s8 primitives in throughmode.
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2022-09-18 07:46:18 -07:00 |
VertexDecoderCommon.h
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GPU: Correct large morph vertex advance.
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2022-10-22 16:05:29 -07:00 |
VertexDecoderX86.cpp
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Vertex decoder: Add fallback for non-SSE4.1
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2022-10-03 19:06:17 +02:00 |
VertexShaderGenerator.cpp
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
VertexShaderGenerator.h
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Misc multiview hackery
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2022-10-27 11:05:58 +02:00 |