ppsspp/GPU/Common
2022-10-29 17:43:35 -07:00
..
DepalettizeShaderCommon.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
DepalettizeShaderCommon.h wip 2022-08-26 15:51:25 +02:00
Draw2D.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
Draw2D.h CLUTs can be loaded from small rectangular textures. Need to linearize. 2022-09-21 18:33:15 +02:00
DrawEngineCommon.cpp VR: Always pass the bounding box check. 2022-10-22 16:52:02 -07:00
DrawEngineCommon.h GPU: Allow/use indices in bounding box check. 2022-10-22 16:05:29 -07:00
FragmentShaderGenerator.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
FragmentShaderGenerator.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
FramebufferManagerCommon.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
FramebufferManagerCommon.h Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
GeometryShaderGenerator.cpp Minor refactor of ShaderWriter flags. Extracted from the stereo PR 2022-10-23 21:57:01 +02:00
GeometryShaderGenerator.h Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUDebugInterface.cpp Debugger: Allow currently-invalid memory reference. 2022-10-29 17:43:35 -07:00
GPUDebugInterface.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUStateUtils.cpp Two more renames to make things read better 2022-10-17 08:47:05 +02:00
GPUStateUtils.h GPU: Fix simulating logicop with blend and shader. 2022-09-13 19:07:25 -07:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Format string fix 2022-10-27 11:06:00 +02:00
PostShader.h Start stereo postshader work 2022-10-27 11:05:58 +02:00
PresentationCommon.cpp Address feedback 2022-10-28 17:42:21 +02:00
PresentationCommon.h More work. Things are starting to work now. 2022-10-27 11:05:58 +02:00
ReinterpretFramebuffer.cpp Use arrays more consistently. 2022-10-27 11:05:59 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h GPU: Add dirtying for geo shader state. 2022-10-02 07:42:16 -07:00
ShaderId.cpp Shadergen fix for OpenGL 2022-10-27 11:05:59 +02:00
ShaderId.h Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
ShaderUniforms.cpp Don't expand alphaColorRef to 128 bytes on backends where we don't need to. 2022-10-10 18:02:01 +02:00
ShaderUniforms.h Actually bind a global uniform buffer, too. Not yet used. 2022-10-28 10:15:36 +02:00
SoftwareLighting.h
SoftwareTransformCommon.cpp Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp softgpu: Avoid unnecessary flushing for curves. 2022-09-22 00:08:38 -07:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp Fix depal texture binding bug 2022-10-27 11:05:59 +02:00
TextureCacheCommon.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
TextureDecoder.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Some more codestyle cleanup 2022-10-20 06:59:35 -04:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Fix more cases, GTA works now. 2022-10-27 11:05:59 +02:00
TextureShaderCommon.h Fix Katamari 2022-08-26 23:47:22 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderArm.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderCommon.cpp softgpu: Fix s8 primitives in throughmode. 2022-09-18 07:46:18 -07:00
VertexDecoderCommon.h GPU: Correct large morph vertex advance. 2022-10-22 16:05:29 -07:00
VertexDecoderX86.cpp Vertex decoder: Add fallback for non-SSE4.1 2022-10-03 19:06:17 +02:00
VertexShaderGenerator.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
VertexShaderGenerator.h Misc multiview hackery 2022-10-27 11:05:58 +02:00