mirror of
https://github.com/hrydgard/ppsspp.git
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109 lines
3.4 KiB
Plaintext
109 lines
3.4 KiB
Plaintext
#import "AppDelegate.h"
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#import "ViewController.h"
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#import "base/NativeApp.h"
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#import "Core/System.h"
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#import "Core/Config.h"
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#import "Common/Log.h"
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#import <AVFoundation/AVFoundation.h>
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@implementation AppDelegate
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// This will be called when the user receives and dismisses a phone call
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// or other interruption to the audio session
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// Registered in application:didFinishLaunchingWithOptions:
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// for AVAudioSessionInterruptionNotification
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-(void) handleAudioSessionInterruption:(NSNotification *)notification {
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NSNumber *interruptionType = notification.userInfo[AVAudioSessionInterruptionTypeKey];
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// Sanity check in case it's somehow not an NSNumber
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if (![interruptionType respondsToSelector:@selector(unsignedIntegerValue)]) {
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return; // Lets not crash
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}
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switch ([interruptionType unsignedIntegerValue]) {
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case AVAudioSessionInterruptionTypeBegan:
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INFO_LOG(SYSTEM, "ios audio session interruption beginning");
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if (g_Config.bEnableSound) {
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Audio_Shutdown();
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}
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break;
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case AVAudioSessionInterruptionTypeEnded:
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INFO_LOG(SYSTEM, "ios audio session interruption ending");
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if (g_Config.bEnableSound) {
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/*
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* Only try to reinit audio if in the foreground, otherwise
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* it may fail. Instead, trust that applicationDidBecomeActive
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* will do it later.
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*/
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if ([UIApplication sharedApplication].applicationState == UIApplicationStateActive) {
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Audio_Init();
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}
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}
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break;
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default:
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break;
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};
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}
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// This will be called when the iOS's shared media process was reset
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// Registered in application:didFinishLaunchingWithOptions:
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// for AVAudioSessionMediaServicesWereResetNotification
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-(void) handleMediaServicesWereReset:(NSNotification *)notification {
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INFO_LOG(SYSTEM, "ios media services were reset - reinitializing audio");
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/*
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When media services were reset, Apple recommends:
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1) Dispose of orphaned audio objects (such as players, recorders,
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converters, or audio queues) and create new ones
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2) Reset any internal audio states being tracked, including all
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properties of AVAudioSession
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3) When appropriate, reactivate the AVAudioSession instance using the
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setActive:error: method
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We accomplish this by shutting down and reinitializing audio
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*/
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if (g_Config.bEnableSound) {
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Audio_Shutdown();
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Audio_Init();
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}
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}
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-(BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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self.viewController = [[ViewController alloc] init];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleAudioSessionInterruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleMediaServicesWereReset:) name:AVAudioSessionMediaServicesWereResetNotification object:nil];
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self.window.rootViewController = self.viewController;
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[self.window makeKeyAndVisible];
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return YES;
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}
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-(void) dealloc {
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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-(void) applicationWillResignActive:(UIApplication *)application {
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if (g_Config.bEnableSound) {
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Audio_Shutdown();
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}
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NativeMessageReceived("lost_focus", "");
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}
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-(void) applicationDidBecomeActive:(UIApplication *)application {
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if (g_Config.bEnableSound) {
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Audio_Init();
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}
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NativeMessageReceived("got_focus", "");
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}
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@end
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