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https://github.com/hrydgard/ppsspp.git
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b9de1a44df
Usually no need for all of MIPSAnalyst.
214 lines
6.4 KiB
C++
214 lines
6.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#pragma once
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/ARM/ArmRegCache.h"
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#include "Core/MIPS/MIPSVFPUUtils.h"
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#include "Common/ArmEmitter.h"
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namespace ArmJitConstants {
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enum {
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NUM_TEMPS = 16,
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TEMP0 = 32 + 128,
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TOTAL_MAPPABLE_MIPSFPUREGS = 32 + 128 + NUM_TEMPS,
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};
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enum {
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MAP_READ = 0,
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MAP_MTX_TRANSPOSED = 16,
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MAP_PREFER_LOW = 16,
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MAP_PREFER_HIGH = 32,
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// Force is not yet correctly implemented, if the reg is already mapped it will not move
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MAP_FORCE_LOW = 64, // Only map Q0-Q7 (and probably not Q0-Q3 as they are S registers so that leaves Q8-Q15)
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MAP_FORCE_HIGH = 128, // Only map Q8-Q15
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};
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}
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namespace MIPSAnalyst {
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struct AnalysisResults;
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};
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struct FPURegARM {
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int mipsReg; // if -1, no mipsreg attached.
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bool isDirty; // Should the register be written back?
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};
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struct FPURegQuad {
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int mipsVec;
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VectorSize sz;
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u8 vregs[4];
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bool isDirty;
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bool spillLock;
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bool isTemp;
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};
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struct FPURegMIPS {
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// Where is this MIPS register?
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ArmJitConstants::RegMIPSLoc loc;
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// Data (only one of these is used, depending on loc. Could make a union).
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u32 reg;
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int lane;
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bool spillLock; // if true, this register cannot be spilled.
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bool tempLock;
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// If loc == ML_MEM, it's back in its location in the CPU context struct.
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};
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namespace MIPSComp {
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struct JitOptions;
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struct JitState;
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}
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class ArmRegCacheFPU {
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public:
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ArmRegCacheFPU(MIPSState *mipsState, MIPSComp::JitState *js, MIPSComp::JitOptions *jo);
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~ArmRegCacheFPU() {}
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void Init(ArmGen::ARMXEmitter *emitter);
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void Start(MIPSAnalyst::AnalysisResults &stats);
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// Protect the arm register containing a MIPS register from spilling, to ensure that
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// it's being kept allocated.
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void SpillLock(MIPSReg reg, MIPSReg reg2 = -1, MIPSReg reg3 = -1, MIPSReg reg4 = -1);
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void SpillLockV(MIPSReg r) { SpillLock(r + 32); }
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void ReleaseSpillLocksAndDiscardTemps();
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void ReleaseSpillLock(int mipsreg) {
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mr[mipsreg].spillLock = false;
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}
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void ReleaseSpillLockV(int mipsreg) {
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ReleaseSpillLock(mipsreg + 32);
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}
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void SetImm(MIPSReg reg, u32 immVal);
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bool IsImm(MIPSReg reg) const;
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u32 GetImm(MIPSReg reg) const;
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// Returns an ARM register containing the requested MIPS register.
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ArmGen::ARMReg MapReg(MIPSReg reg, int mapFlags = 0);
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void MapInIn(MIPSReg rd, MIPSReg rs);
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void MapDirty(MIPSReg rd);
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void MapDirtyIn(MIPSReg rd, MIPSReg rs, bool avoidLoad = true);
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void MapDirtyInIn(MIPSReg rd, MIPSReg rs, MIPSReg rt, bool avoidLoad = true);
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bool IsMapped(MIPSReg r);
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void FlushArmReg(ArmGen::ARMReg r);
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void FlushR(MIPSReg r);
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void DiscardR(MIPSReg r);
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ArmGen::ARMReg R(int preg); // Returns a cached register
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// VFPU register as single ARM VFP registers. Must not be used in the upcoming NEON mode!
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void MapRegV(int vreg, int flags = 0);
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void LoadToRegV(ArmGen::ARMReg armReg, int vreg);
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void MapInInV(int rt, int rs);
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void MapDirtyInV(int rd, int rs, bool avoidLoad = true);
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void MapDirtyInInV(int rd, int rs, int rt, bool avoidLoad = true);
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bool IsTempX(ArmGen::ARMReg r) const;
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MIPSReg GetTempV() { return GetTempR() - 32; }
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// VFPU registers as single VFP registers.
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ArmGen::ARMReg V(int vreg) { return R(vreg + 32); }
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int FlushGetSequential(int a);
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void FlushAll();
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// This one is allowed at any point.
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void FlushV(MIPSReg r);
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// VFPU registers mapped to match NEON quads (and doubles, for pairs and singles)
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// Here we return the ARM register directly instead of providing a "V" accessor
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// and so on. Might switch to this model for the other regallocs later.
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// Quad mapping does NOT look into the ar array. Instead we use the qr array to keep
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// track of what's in each quad.
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// Note that we automatically spill-lock EVERY Q REGISTER we map, unlike other types.
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// Need to explicitly allow spilling to get spilling.
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ArmGen::ARMReg QMapReg(int vreg, VectorSize sz, int flags);
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// TODO
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// Maps a matrix as a set of columns (yes, even transposed ones, always columns
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// as those are faster to load/flush). When possible it will map into consecutive
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// quad registers, enabling blazing-fast full-matrix loads, transposed or not.
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void QMapMatrix(ArmGen::ARMReg *regs, int matrix, MatrixSize mz, int flags);
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ArmGen::ARMReg QAllocTemp(VectorSize sz);
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void QAllowSpill(int quad);
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void QFlush(int quad);
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void QLoad4x4(MIPSGPReg regPtr, int vquads[4]);
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//void FlushQWithV(MIPSReg r);
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// NOTE: These require you to release spill locks manually!
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void MapRegsAndSpillLockV(int vec, VectorSize vsz, int flags);
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void MapRegsAndSpillLockV(const u8 *v, VectorSize vsz, int flags);
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void SpillLockV(const u8 *v, VectorSize vsz);
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void SpillLockV(int vec, VectorSize vsz);
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void SetEmitter(ArmGen::ARMXEmitter *emitter) { emit_ = emitter; }
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int GetMipsRegOffset(MIPSReg r);
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private:
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bool Consecutive(int v1, int v2) const;
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bool Consecutive(int v1, int v2, int v3) const;
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bool Consecutive(int v1, int v2, int v3, int v4) const;
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MIPSReg GetTempR();
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const ArmGen::ARMReg *GetMIPSAllocationOrder(int &count);
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int GetMipsRegOffsetV(MIPSReg r) {
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return GetMipsRegOffset(r + 32);
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}
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// This one WILL get a free quad as long as you haven't spill-locked them all.
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int QGetFreeQuad(int start, int count, const char *reason);
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void SetupInitialRegs();
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MIPSState *mips_;
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ArmGen::ARMXEmitter *emit_;
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MIPSComp::JitState *js_;
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MIPSComp::JitOptions *jo_;
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int qTime_;
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enum {
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// With NEON, we have 64 S = 32 D = 16 Q registers. Only the first 32 S registers
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// are individually mappable though.
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NUM_ARMFPUREG = 32,
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NUM_ARMQUADS = 16,
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NUM_MIPSFPUREG = ArmJitConstants::TOTAL_MAPPABLE_MIPSFPUREGS,
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};
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FPURegARM ar[NUM_ARMFPUREG];
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FPURegMIPS mr[NUM_MIPSFPUREG];
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FPURegQuad qr[NUM_ARMQUADS];
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FPURegMIPS *vr;
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bool pendingFlush;
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bool initialReady = false;
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FPURegARM arInitial[NUM_ARMFPUREG];
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FPURegMIPS mrInitial[NUM_MIPSFPUREG];
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};
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