mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
422 lines
10 KiB
C++
422 lines
10 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <vector>
|
|
#include <set>
|
|
#include <mutex>
|
|
|
|
#include "base/basictypes.h"
|
|
#include "GPU/Debugger/Breakpoints.h"
|
|
#include "GPU/GPUState.h"
|
|
|
|
namespace GPUBreakpoints {
|
|
|
|
static std::mutex breaksLock;
|
|
static std::vector<bool> breakCmds;
|
|
static std::set<u32> breakPCs;
|
|
static std::set<u32> breakTextures;
|
|
static std::set<u32> breakRenderTargets;
|
|
// Small optimization to avoid a lock/lookup for the common case.
|
|
static size_t breakPCsCount = 0;
|
|
static size_t breakTexturesCount = 0;
|
|
static size_t breakRenderTargetsCount = 0;
|
|
|
|
// If these are set, the above are also, but they should be temporary.
|
|
static std::vector<bool> breakCmdsTemp;
|
|
static std::set<u32> breakPCsTemp;
|
|
static std::set<u32> breakTexturesTemp;
|
|
static std::set<u32> breakRenderTargetsTemp;
|
|
static bool textureChangeTemp = false;
|
|
|
|
static u32 lastTexture = 0xFFFFFFFF;
|
|
|
|
// These are commands we run before breaking on a texture.
|
|
// They are commands that affect the decoding of the texture.
|
|
const static u8 textureRelatedCmds[] = {
|
|
GE_CMD_TEXADDR0, GE_CMD_TEXADDR1, GE_CMD_TEXADDR2, GE_CMD_TEXADDR3, GE_CMD_TEXADDR4, GE_CMD_TEXADDR5, GE_CMD_TEXADDR6, GE_CMD_TEXADDR7,
|
|
GE_CMD_TEXBUFWIDTH0, GE_CMD_TEXBUFWIDTH1, GE_CMD_TEXBUFWIDTH2, GE_CMD_TEXBUFWIDTH3, GE_CMD_TEXBUFWIDTH4, GE_CMD_TEXBUFWIDTH5, GE_CMD_TEXBUFWIDTH6, GE_CMD_TEXBUFWIDTH7,
|
|
GE_CMD_TEXSIZE0, GE_CMD_TEXSIZE1, GE_CMD_TEXSIZE2, GE_CMD_TEXSIZE3, GE_CMD_TEXSIZE4, GE_CMD_TEXSIZE5, GE_CMD_TEXSIZE6, GE_CMD_TEXSIZE7,
|
|
|
|
GE_CMD_CLUTADDR, GE_CMD_CLUTADDRUPPER, GE_CMD_LOADCLUT, GE_CMD_CLUTFORMAT,
|
|
GE_CMD_TEXFORMAT, GE_CMD_TEXMODE, GE_CMD_TEXTUREMAPENABLE,
|
|
GE_CMD_TEXFILTER, GE_CMD_TEXWRAP,
|
|
GE_CMD_TEXLEVEL,
|
|
|
|
// Sometimes found between clut/texture params.
|
|
GE_CMD_TEXFLUSH, GE_CMD_TEXSYNC,
|
|
};
|
|
static std::vector<bool> nonTextureCmds;
|
|
|
|
void Init() {
|
|
ClearAllBreakpoints();
|
|
|
|
nonTextureCmds.clear();
|
|
nonTextureCmds.resize(256, true);
|
|
for (size_t i = 0; i < ARRAY_SIZE(textureRelatedCmds); ++i) {
|
|
nonTextureCmds[textureRelatedCmds[i]] = false;
|
|
}
|
|
}
|
|
|
|
void AddNonTextureTempBreakpoints() {
|
|
for (int i = 0; i < 256; ++i) {
|
|
if (nonTextureCmds[i]) {
|
|
AddCmdBreakpoint(i, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 GetAdjustedTextureAddress(u32 op) {
|
|
const u8 cmd = op >> 24;
|
|
bool interesting = (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7);
|
|
interesting = interesting || (cmd >= GE_CMD_TEXBUFWIDTH0 && cmd <= GE_CMD_TEXBUFWIDTH7);
|
|
|
|
if (!interesting) {
|
|
return (u32)-1;
|
|
}
|
|
|
|
int level = cmd <= GE_CMD_TEXADDR7 ? cmd - GE_CMD_TEXADDR0 : cmd - GE_CMD_TEXBUFWIDTH0;
|
|
u32 addr;
|
|
|
|
// Okay, so would this op modify the low or high part?
|
|
if (cmd <= GE_CMD_TEXADDR7) {
|
|
addr = (op & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
|
|
} else {
|
|
addr = (gstate.texaddr[level] & 0xFFFFF0) | ((op << 8) & 0x0F000000);
|
|
}
|
|
|
|
return addr;
|
|
}
|
|
|
|
u32 GetAdjustedRenderTargetAddress(u32 op) {
|
|
const u8 cmd = op >> 24;
|
|
switch (cmd) {
|
|
case GE_CMD_FRAMEBUFPTR:
|
|
case GE_CMD_ZBUFPTR:
|
|
return op & 0x003FFFF0;
|
|
}
|
|
|
|
return (u32)-1;
|
|
}
|
|
|
|
bool IsTextureChangeBreakpoint(u32 op, u32 addr) {
|
|
if (!textureChangeTemp) {
|
|
return false;
|
|
}
|
|
|
|
const u8 cmd = op >> 24;
|
|
bool enabled = gstate.isTextureMapEnabled();
|
|
|
|
// Only for level 0.
|
|
if (cmd != GE_CMD_TEXADDR0 && cmd != GE_CMD_TEXBUFWIDTH0) {
|
|
// But we don't break when it's not enabled.
|
|
if (cmd == GE_CMD_TEXTUREMAPENABLE) {
|
|
enabled = (op & 1) != 0;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
if (enabled && addr != lastTexture) {
|
|
textureChangeTemp = false;
|
|
lastTexture = addr;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool IsTextureCmdBreakpoint(u32 op) {
|
|
const u32 addr = GetAdjustedTextureAddress(op);
|
|
if (addr != (u32)-1) {
|
|
return IsTextureChangeBreakpoint(op, addr) || IsTextureBreakpoint(addr);
|
|
} else {
|
|
return IsTextureChangeBreakpoint(op, gstate.getTextureAddress(0));
|
|
}
|
|
}
|
|
|
|
bool IsRenderTargetCmdBreakpoint(u32 op) {
|
|
const u32 addr = GetAdjustedRenderTargetAddress(op);
|
|
if (addr != (u32)-1) {
|
|
return IsRenderTargetBreakpoint(addr);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool IsBreakpoint(u32 pc, u32 op) {
|
|
if (IsAddressBreakpoint(pc) || IsOpBreakpoint(op)) {
|
|
return true;
|
|
}
|
|
|
|
if ((breakTexturesCount != 0 || textureChangeTemp) && IsTextureCmdBreakpoint(op)) {
|
|
// Break on the next non-texture.
|
|
AddNonTextureTempBreakpoints();
|
|
}
|
|
if (breakRenderTargetsCount != 0 && IsRenderTargetCmdBreakpoint(op)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IsAddressBreakpoint(u32 addr, bool &temp) {
|
|
if (breakPCsCount == 0) {
|
|
temp = false;
|
|
return false;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
temp = breakPCsTemp.find(addr) != breakPCsTemp.end();
|
|
return breakPCs.find(addr) != breakPCs.end();
|
|
}
|
|
|
|
bool IsAddressBreakpoint(u32 addr) {
|
|
if (breakPCsCount == 0) {
|
|
return false;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
return breakPCs.find(addr) != breakPCs.end();
|
|
}
|
|
|
|
bool IsTextureBreakpoint(u32 addr, bool &temp) {
|
|
if (breakTexturesCount == 0) {
|
|
temp = false;
|
|
return false;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
temp = breakTexturesTemp.find(addr) != breakTexturesTemp.end();
|
|
return breakTextures.find(addr) != breakTextures.end();
|
|
}
|
|
|
|
bool IsTextureBreakpoint(u32 addr) {
|
|
if (breakTexturesCount == 0) {
|
|
return false;
|
|
}
|
|
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
return breakTextures.find(addr) != breakTextures.end();
|
|
}
|
|
|
|
bool IsRenderTargetBreakpoint(u32 addr, bool &temp) {
|
|
if (breakRenderTargetsCount == 0) {
|
|
temp = false;
|
|
return false;
|
|
}
|
|
|
|
addr &= 0x003FFFF0;
|
|
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
temp = breakRenderTargetsTemp.find(addr) != breakRenderTargetsTemp.end();
|
|
return breakRenderTargets.find(addr) != breakRenderTargets.end();
|
|
}
|
|
|
|
bool IsRenderTargetBreakpoint(u32 addr) {
|
|
if (breakRenderTargetsCount == 0) {
|
|
return false;
|
|
}
|
|
|
|
addr &= 0x003FFFF0;
|
|
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
return breakRenderTargets.find(addr) != breakRenderTargets.end();
|
|
}
|
|
|
|
bool IsOpBreakpoint(u32 op, bool &temp) {
|
|
return IsCmdBreakpoint(op >> 24, temp);
|
|
}
|
|
|
|
bool IsOpBreakpoint(u32 op) {
|
|
return IsCmdBreakpoint(op >> 24);
|
|
}
|
|
|
|
bool IsCmdBreakpoint(u8 cmd, bool &temp) {
|
|
temp = breakCmdsTemp[cmd];
|
|
return breakCmds[cmd];
|
|
}
|
|
|
|
bool IsCmdBreakpoint(u8 cmd) {
|
|
return breakCmds[cmd];
|
|
}
|
|
|
|
void AddAddressBreakpoint(u32 addr, bool temp) {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
if (temp) {
|
|
if (breakPCs.find(addr) == breakPCs.end()) {
|
|
breakPCsTemp.insert(addr);
|
|
breakPCs.insert(addr);
|
|
}
|
|
// Already normal breakpoint, let's not make it temporary.
|
|
} else {
|
|
// Remove the temporary marking.
|
|
breakPCsTemp.erase(addr);
|
|
breakPCs.insert(addr);
|
|
}
|
|
|
|
breakPCsCount = breakPCs.size();
|
|
}
|
|
|
|
void AddCmdBreakpoint(u8 cmd, bool temp) {
|
|
if (temp) {
|
|
if (!breakCmds[cmd]) {
|
|
breakCmdsTemp[cmd] = true;
|
|
breakCmds[cmd] = true;
|
|
}
|
|
// Ignore adding a temp breakpoint when a normal one exists.
|
|
} else {
|
|
// This is no longer temporary.
|
|
breakCmdsTemp[cmd] = false;
|
|
breakCmds[cmd] = true;
|
|
}
|
|
}
|
|
|
|
void AddTextureBreakpoint(u32 addr, bool temp) {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
if (temp) {
|
|
if (breakTextures.find(addr) == breakTextures.end()) {
|
|
breakTexturesTemp.insert(addr);
|
|
breakTextures.insert(addr);
|
|
}
|
|
} else {
|
|
breakTexturesTemp.erase(addr);
|
|
breakTextures.insert(addr);
|
|
}
|
|
|
|
breakTexturesCount = breakTextures.size();
|
|
}
|
|
|
|
void AddRenderTargetBreakpoint(u32 addr, bool temp) {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
addr &= 0x003FFFF0;
|
|
|
|
if (temp) {
|
|
if (breakRenderTargets.find(addr) == breakRenderTargets.end()) {
|
|
breakRenderTargetsTemp.insert(addr);
|
|
breakRenderTargets.insert(addr);
|
|
}
|
|
} else {
|
|
breakRenderTargetsTemp.erase(addr);
|
|
breakRenderTargets.insert(addr);
|
|
}
|
|
|
|
breakRenderTargetsCount = breakRenderTargets.size();
|
|
}
|
|
|
|
void AddTextureChangeTempBreakpoint() {
|
|
textureChangeTemp = true;
|
|
}
|
|
|
|
void RemoveAddressBreakpoint(u32 addr) {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
breakPCsTemp.erase(addr);
|
|
breakPCs.erase(addr);
|
|
|
|
breakPCsCount = breakPCs.size();
|
|
}
|
|
|
|
void RemoveCmdBreakpoint(u8 cmd) {
|
|
breakCmdsTemp[cmd] = false;
|
|
breakCmds[cmd] = false;
|
|
}
|
|
|
|
void RemoveTextureBreakpoint(u32 addr) {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
breakTexturesTemp.erase(addr);
|
|
breakTextures.erase(addr);
|
|
|
|
breakTexturesCount = breakTextures.size();
|
|
}
|
|
|
|
void RemoveRenderTargetBreakpoint(u32 addr) {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
addr &= 0x003FFFF0;
|
|
|
|
breakRenderTargetsTemp.erase(addr);
|
|
breakRenderTargets.erase(addr);
|
|
|
|
breakRenderTargetsCount = breakRenderTargets.size();
|
|
}
|
|
|
|
void RemoveTextureChangeTempBreakpoint() {
|
|
textureChangeTemp = false;
|
|
}
|
|
|
|
void UpdateLastTexture(u32 addr) {
|
|
lastTexture = addr;
|
|
}
|
|
|
|
void ClearAllBreakpoints() {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
breakCmds.clear();
|
|
breakCmds.resize(256, false);
|
|
breakPCs.clear();
|
|
breakTextures.clear();
|
|
breakRenderTargets.clear();
|
|
|
|
breakCmdsTemp.clear();
|
|
breakCmdsTemp.resize(256, false);
|
|
breakPCsTemp.clear();
|
|
breakTexturesTemp.clear();
|
|
breakRenderTargetsTemp.clear();
|
|
|
|
breakPCsCount = breakPCs.size();
|
|
breakTexturesCount = breakTextures.size();
|
|
breakRenderTargetsCount = breakRenderTargets.size();
|
|
|
|
textureChangeTemp = false;
|
|
}
|
|
|
|
void ClearTempBreakpoints() {
|
|
std::lock_guard<std::mutex> guard(breaksLock);
|
|
|
|
// Reset ones that were temporary back to non-breakpoints in the primary arrays.
|
|
for (int i = 0; i < 256; ++i) {
|
|
if (breakCmdsTemp[i]) {
|
|
breakCmds[i] = false;
|
|
breakCmdsTemp[i] = false;
|
|
}
|
|
}
|
|
|
|
for (auto it = breakPCsTemp.begin(), end = breakPCsTemp.end(); it != end; ++it) {
|
|
breakPCs.erase(*it);
|
|
}
|
|
breakPCsTemp.clear();
|
|
breakPCsCount = breakPCs.size();
|
|
|
|
for (auto it = breakTexturesTemp.begin(), end = breakTexturesTemp.end(); it != end; ++it) {
|
|
breakTextures.erase(*it);
|
|
}
|
|
breakTexturesTemp.clear();
|
|
breakTexturesCount = breakTextures.size();
|
|
|
|
for (auto it = breakRenderTargetsTemp.begin(), end = breakRenderTargetsTemp.end(); it != end; ++it) {
|
|
breakRenderTargets.erase(*it);
|
|
}
|
|
breakRenderTargetsTemp.clear();
|
|
breakRenderTargetsCount = breakRenderTargets.size();
|
|
|
|
textureChangeTemp = false;
|
|
}
|
|
|
|
};
|