ppsspp/GPU/Debugger/Breakpoints.cpp

422 lines
10 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <vector>
#include <set>
#include <mutex>
#include "base/basictypes.h"
#include "GPU/Debugger/Breakpoints.h"
#include "GPU/GPUState.h"
namespace GPUBreakpoints {
static std::mutex breaksLock;
static std::vector<bool> breakCmds;
static std::set<u32> breakPCs;
static std::set<u32> breakTextures;
static std::set<u32> breakRenderTargets;
// Small optimization to avoid a lock/lookup for the common case.
static size_t breakPCsCount = 0;
static size_t breakTexturesCount = 0;
static size_t breakRenderTargetsCount = 0;
// If these are set, the above are also, but they should be temporary.
static std::vector<bool> breakCmdsTemp;
static std::set<u32> breakPCsTemp;
static std::set<u32> breakTexturesTemp;
static std::set<u32> breakRenderTargetsTemp;
static bool textureChangeTemp = false;
static u32 lastTexture = 0xFFFFFFFF;
// These are commands we run before breaking on a texture.
// They are commands that affect the decoding of the texture.
const static u8 textureRelatedCmds[] = {
GE_CMD_TEXADDR0, GE_CMD_TEXADDR1, GE_CMD_TEXADDR2, GE_CMD_TEXADDR3, GE_CMD_TEXADDR4, GE_CMD_TEXADDR5, GE_CMD_TEXADDR6, GE_CMD_TEXADDR7,
GE_CMD_TEXBUFWIDTH0, GE_CMD_TEXBUFWIDTH1, GE_CMD_TEXBUFWIDTH2, GE_CMD_TEXBUFWIDTH3, GE_CMD_TEXBUFWIDTH4, GE_CMD_TEXBUFWIDTH5, GE_CMD_TEXBUFWIDTH6, GE_CMD_TEXBUFWIDTH7,
GE_CMD_TEXSIZE0, GE_CMD_TEXSIZE1, GE_CMD_TEXSIZE2, GE_CMD_TEXSIZE3, GE_CMD_TEXSIZE4, GE_CMD_TEXSIZE5, GE_CMD_TEXSIZE6, GE_CMD_TEXSIZE7,
GE_CMD_CLUTADDR, GE_CMD_CLUTADDRUPPER, GE_CMD_LOADCLUT, GE_CMD_CLUTFORMAT,
GE_CMD_TEXFORMAT, GE_CMD_TEXMODE, GE_CMD_TEXTUREMAPENABLE,
GE_CMD_TEXFILTER, GE_CMD_TEXWRAP,
GE_CMD_TEXLEVEL,
// Sometimes found between clut/texture params.
GE_CMD_TEXFLUSH, GE_CMD_TEXSYNC,
};
static std::vector<bool> nonTextureCmds;
void Init() {
ClearAllBreakpoints();
nonTextureCmds.clear();
nonTextureCmds.resize(256, true);
for (size_t i = 0; i < ARRAY_SIZE(textureRelatedCmds); ++i) {
nonTextureCmds[textureRelatedCmds[i]] = false;
}
}
void AddNonTextureTempBreakpoints() {
for (int i = 0; i < 256; ++i) {
if (nonTextureCmds[i]) {
AddCmdBreakpoint(i, true);
}
}
}
u32 GetAdjustedTextureAddress(u32 op) {
const u8 cmd = op >> 24;
bool interesting = (cmd >= GE_CMD_TEXADDR0 && cmd <= GE_CMD_TEXADDR7);
interesting = interesting || (cmd >= GE_CMD_TEXBUFWIDTH0 && cmd <= GE_CMD_TEXBUFWIDTH7);
if (!interesting) {
return (u32)-1;
}
int level = cmd <= GE_CMD_TEXADDR7 ? cmd - GE_CMD_TEXADDR0 : cmd - GE_CMD_TEXBUFWIDTH0;
u32 addr;
// Okay, so would this op modify the low or high part?
if (cmd <= GE_CMD_TEXADDR7) {
addr = (op & 0xFFFFF0) | ((gstate.texbufwidth[level] << 8) & 0x0F000000);
} else {
addr = (gstate.texaddr[level] & 0xFFFFF0) | ((op << 8) & 0x0F000000);
}
return addr;
}
u32 GetAdjustedRenderTargetAddress(u32 op) {
const u8 cmd = op >> 24;
switch (cmd) {
case GE_CMD_FRAMEBUFPTR:
case GE_CMD_ZBUFPTR:
return op & 0x003FFFF0;
}
return (u32)-1;
}
bool IsTextureChangeBreakpoint(u32 op, u32 addr) {
if (!textureChangeTemp) {
return false;
}
const u8 cmd = op >> 24;
bool enabled = gstate.isTextureMapEnabled();
// Only for level 0.
if (cmd != GE_CMD_TEXADDR0 && cmd != GE_CMD_TEXBUFWIDTH0) {
// But we don't break when it's not enabled.
if (cmd == GE_CMD_TEXTUREMAPENABLE) {
enabled = (op & 1) != 0;
} else {
return false;
}
}
if (enabled && addr != lastTexture) {
textureChangeTemp = false;
lastTexture = addr;
return true;
} else {
return false;
}
}
bool IsTextureCmdBreakpoint(u32 op) {
const u32 addr = GetAdjustedTextureAddress(op);
if (addr != (u32)-1) {
return IsTextureChangeBreakpoint(op, addr) || IsTextureBreakpoint(addr);
} else {
return IsTextureChangeBreakpoint(op, gstate.getTextureAddress(0));
}
}
bool IsRenderTargetCmdBreakpoint(u32 op) {
const u32 addr = GetAdjustedRenderTargetAddress(op);
if (addr != (u32)-1) {
return IsRenderTargetBreakpoint(addr);
}
return false;
}
bool IsBreakpoint(u32 pc, u32 op) {
if (IsAddressBreakpoint(pc) || IsOpBreakpoint(op)) {
return true;
}
if ((breakTexturesCount != 0 || textureChangeTemp) && IsTextureCmdBreakpoint(op)) {
// Break on the next non-texture.
AddNonTextureTempBreakpoints();
}
if (breakRenderTargetsCount != 0 && IsRenderTargetCmdBreakpoint(op)) {
return true;
}
return false;
}
bool IsAddressBreakpoint(u32 addr, bool &temp) {
if (breakPCsCount == 0) {
temp = false;
return false;
}
std::lock_guard<std::mutex> guard(breaksLock);
temp = breakPCsTemp.find(addr) != breakPCsTemp.end();
return breakPCs.find(addr) != breakPCs.end();
}
bool IsAddressBreakpoint(u32 addr) {
if (breakPCsCount == 0) {
return false;
}
std::lock_guard<std::mutex> guard(breaksLock);
return breakPCs.find(addr) != breakPCs.end();
}
bool IsTextureBreakpoint(u32 addr, bool &temp) {
if (breakTexturesCount == 0) {
temp = false;
return false;
}
std::lock_guard<std::mutex> guard(breaksLock);
temp = breakTexturesTemp.find(addr) != breakTexturesTemp.end();
return breakTextures.find(addr) != breakTextures.end();
}
bool IsTextureBreakpoint(u32 addr) {
if (breakTexturesCount == 0) {
return false;
}
std::lock_guard<std::mutex> guard(breaksLock);
return breakTextures.find(addr) != breakTextures.end();
}
bool IsRenderTargetBreakpoint(u32 addr, bool &temp) {
if (breakRenderTargetsCount == 0) {
temp = false;
return false;
}
addr &= 0x003FFFF0;
std::lock_guard<std::mutex> guard(breaksLock);
temp = breakRenderTargetsTemp.find(addr) != breakRenderTargetsTemp.end();
return breakRenderTargets.find(addr) != breakRenderTargets.end();
}
bool IsRenderTargetBreakpoint(u32 addr) {
if (breakRenderTargetsCount == 0) {
return false;
}
addr &= 0x003FFFF0;
std::lock_guard<std::mutex> guard(breaksLock);
return breakRenderTargets.find(addr) != breakRenderTargets.end();
}
bool IsOpBreakpoint(u32 op, bool &temp) {
return IsCmdBreakpoint(op >> 24, temp);
}
bool IsOpBreakpoint(u32 op) {
return IsCmdBreakpoint(op >> 24);
}
bool IsCmdBreakpoint(u8 cmd, bool &temp) {
temp = breakCmdsTemp[cmd];
return breakCmds[cmd];
}
bool IsCmdBreakpoint(u8 cmd) {
return breakCmds[cmd];
}
void AddAddressBreakpoint(u32 addr, bool temp) {
std::lock_guard<std::mutex> guard(breaksLock);
if (temp) {
if (breakPCs.find(addr) == breakPCs.end()) {
breakPCsTemp.insert(addr);
breakPCs.insert(addr);
}
// Already normal breakpoint, let's not make it temporary.
} else {
// Remove the temporary marking.
breakPCsTemp.erase(addr);
breakPCs.insert(addr);
}
breakPCsCount = breakPCs.size();
}
void AddCmdBreakpoint(u8 cmd, bool temp) {
if (temp) {
if (!breakCmds[cmd]) {
breakCmdsTemp[cmd] = true;
breakCmds[cmd] = true;
}
// Ignore adding a temp breakpoint when a normal one exists.
} else {
// This is no longer temporary.
breakCmdsTemp[cmd] = false;
breakCmds[cmd] = true;
}
}
void AddTextureBreakpoint(u32 addr, bool temp) {
std::lock_guard<std::mutex> guard(breaksLock);
if (temp) {
if (breakTextures.find(addr) == breakTextures.end()) {
breakTexturesTemp.insert(addr);
breakTextures.insert(addr);
}
} else {
breakTexturesTemp.erase(addr);
breakTextures.insert(addr);
}
breakTexturesCount = breakTextures.size();
}
void AddRenderTargetBreakpoint(u32 addr, bool temp) {
std::lock_guard<std::mutex> guard(breaksLock);
addr &= 0x003FFFF0;
if (temp) {
if (breakRenderTargets.find(addr) == breakRenderTargets.end()) {
breakRenderTargetsTemp.insert(addr);
breakRenderTargets.insert(addr);
}
} else {
breakRenderTargetsTemp.erase(addr);
breakRenderTargets.insert(addr);
}
breakRenderTargetsCount = breakRenderTargets.size();
}
void AddTextureChangeTempBreakpoint() {
textureChangeTemp = true;
}
void RemoveAddressBreakpoint(u32 addr) {
std::lock_guard<std::mutex> guard(breaksLock);
breakPCsTemp.erase(addr);
breakPCs.erase(addr);
breakPCsCount = breakPCs.size();
}
void RemoveCmdBreakpoint(u8 cmd) {
breakCmdsTemp[cmd] = false;
breakCmds[cmd] = false;
}
void RemoveTextureBreakpoint(u32 addr) {
std::lock_guard<std::mutex> guard(breaksLock);
breakTexturesTemp.erase(addr);
breakTextures.erase(addr);
breakTexturesCount = breakTextures.size();
}
void RemoveRenderTargetBreakpoint(u32 addr) {
std::lock_guard<std::mutex> guard(breaksLock);
addr &= 0x003FFFF0;
breakRenderTargetsTemp.erase(addr);
breakRenderTargets.erase(addr);
breakRenderTargetsCount = breakRenderTargets.size();
}
void RemoveTextureChangeTempBreakpoint() {
textureChangeTemp = false;
}
void UpdateLastTexture(u32 addr) {
lastTexture = addr;
}
void ClearAllBreakpoints() {
std::lock_guard<std::mutex> guard(breaksLock);
breakCmds.clear();
breakCmds.resize(256, false);
breakPCs.clear();
breakTextures.clear();
breakRenderTargets.clear();
breakCmdsTemp.clear();
breakCmdsTemp.resize(256, false);
breakPCsTemp.clear();
breakTexturesTemp.clear();
breakRenderTargetsTemp.clear();
breakPCsCount = breakPCs.size();
breakTexturesCount = breakTextures.size();
breakRenderTargetsCount = breakRenderTargets.size();
textureChangeTemp = false;
}
void ClearTempBreakpoints() {
std::lock_guard<std::mutex> guard(breaksLock);
// Reset ones that were temporary back to non-breakpoints in the primary arrays.
for (int i = 0; i < 256; ++i) {
if (breakCmdsTemp[i]) {
breakCmds[i] = false;
breakCmdsTemp[i] = false;
}
}
for (auto it = breakPCsTemp.begin(), end = breakPCsTemp.end(); it != end; ++it) {
breakPCs.erase(*it);
}
breakPCsTemp.clear();
breakPCsCount = breakPCs.size();
for (auto it = breakTexturesTemp.begin(), end = breakTexturesTemp.end(); it != end; ++it) {
breakTextures.erase(*it);
}
breakTexturesTemp.clear();
breakTexturesCount = breakTextures.size();
for (auto it = breakRenderTargetsTemp.begin(), end = breakRenderTargetsTemp.end(); it != end; ++it) {
breakRenderTargets.erase(*it);
}
breakRenderTargetsTemp.clear();
breakRenderTargetsCount = breakRenderTargets.size();
textureChangeTemp = false;
}
};